**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
I still didn't see it nerfed to this degree though, the fight is a complete joke now.
Edit: Autumn of Pain
Though, I do think the general idea of having comp be based on number of encounters/paths was a great idea in theory. And I think you guys were on the right track with that. Because there are many levels of exploration between completion and full explore. I think something just may have gone wrong with the execution concerning full explore comp.
Someone in their office probably pushed a random button and sent out the different rewards even for 100% 6.2.6 (or even 6.2) exploration.
#Frustrating #Notjustified
If two people 100% 6.2 they should be receiving the same compensation regardless of how many paths they did it in.
For every nice thing you guys try to do you always make sure to throw some ridiculous wrinkle in it to alienate someone. Granted you can’t make everyone happy. I’m pretty sure giving people that 100% the SAME content the SAME compensation or in another term “rewards” wouldn’t break the game....
I love it when they mess up and instead of correcting ask us summoners to move on!
Why should anyone that did 100% receive anything less than anyone else.