**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
This is the problem you can’t hype this as abyss counter then change it without a statement. This is the DISTRUST FACTOR
I can tell you from my experiences using Magneto in AW attack and Act 6.3 and ROL.
I have a R5 5* sig level 50.
in ROL, he took down WS in 35 hits.
in AW, he faced a linked GG and obliterated him. He reversed GG heal and he was KO in 10 hits. Later on, he faced G2099 mini boss, and Magneto never got missed ... which is part of his abilities vs Metal champs.
in Act 6.3, he helped me exploring 6.3.1 so far. Took the mesmerize path, against Ultron, Wasp and Starky (all metals) and guess what? all of them easy fights and none of them evaded once.
He takes far too much damage from parry on DH when meant to have no class disadvantage and +50% block prof
However still take a lot of block damage. This was 63 hits before Mags ran out of health. Still great damage and metal champs that bleed will still be murdered.
THIS IS NOT BETA. I wanna understand that why this was working that way and not working this way right now. What happened? Why on day one you guys let this happen and what changed?
Now we are gonna go more trickier way to kill this lad. Dude.. I had plans on abyss.