**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
No one wants to have to spend 1 sp1, 1 sp2, bunch of heavies, and a sp3 to have utility. In cases where you need the AAR or the attack reduction, you're dead before you get to the second full 3 bars.
His immunity needs 8 whole seconds to develop and develop seperately! Why? Just give him immunities like a normal champion or at least resistance before he has the immunities.
His burst damage is nice, but his base special attack damage is so low. If it was higher, then his buildup might actually be rewarding, because then his prowess would factor in greatly.
Or maybe if he had some way to increase his crit rating with his molecular control.
But from what I see now, he does have a way to reach "normal" levels of damage output, by having 4 other mutants and ramping up and getting sp1 sp2, but Mole man has access to normal or good damage too situationally. No one liked it.
With a full mutant team Apocalypse receives +60% attack rating so there might still be hope for him yet, unfortunately he would always need a mutant team and would only receive +30% in aq/aw so eh?
Apocalypse looks the same way. He's got DOT for days, with options that no one is immune to. Bonus against opponents with suicides. Strong abilities and (thankfully!) a crappy sig, so you're good to go without a dupe and dozens of stones.