Cavalier difficulty should have completion rewards not expiration.
In my opinion the difficulty is very tough and challenging which is not a bad thing. But with the champ restrictions and nodes it makes even one initial run through all chapters quite challenging for many Cavalier players with most having to use some resources. So what’s the motivation to push through even for one run if there’s no completion rewards? The rewards have been discussed many times as underwhelming for the difficulty but if you’re not even going to even get completion rewards and it’s tough for many to complete makes no sense to give exploration rewards that are also very underwhelming. I just feel it’s backwards. Kabam I feel should want people to try to push through at least for a completion. And then maybe instead of giving expiration rewards put better rewards on each path to motivate people to go back through different times for the different resources they need. If Kabam feel the need to only give one completion or expiration I just think completion makes more sense.