My Honest Thoughts on Cavalier Difficulty and a Response to Seatin's Video
KDSuperFlash10
Member Posts: 5,869 ★★★★★
I like Cavalier difficulty. I think Kabam nailed everything on except the rewards. In Seatin's "leaving my alliance" video and as many others have mentioned, MCOC players want fun nodes to compliment challenging nodes. And Kabam did EXACTLY that. And people were still mad. I'm gonna have to disagree with everyone who thinks that Cav difficulty is too hard or too consuming. Just don't do it. I think Kabam nailed the node design down for about 85% of cav difficulty, which is very impressive for Kabam's recent standards. They had exactly what players wanted: fun nodes to compliment challenging nodes. Buffed up and the cosmic aptitude node. That was so fun. The science quest was very fun as well and the nodes complimented each other very well. The mystic quest as well, especially if you had a great mystic nullifier/high special attack dealer. Mutant was amazing with Omega Red and okay with other champions (could always bring Colossus as well cuz he's bleed immune). The skill and tech nodes kinda missed the mark but at least 2/3 of the fun nodes were good.
I think people are too focused on the rewards (which need improvement) than the difficulty itself. The difficulty is fair. The health pools are Act 6 like, which is what everyone wanted before cav difficulty was released. But now, suddenly, people are complaining about the health pools. Well guess what, we also have these cool new class-specific nodes in each quest that increase a champion's damage so that those fights can end faster. There's no excuse about the health pools, they're very fair.
I don't think enough people are applauding Kabam's work in making cav difficulty both fun and challenging. Seatin called it a massive fail, and I'm gonna have to disagree big time. Seatin and most other players said they wanted both fun and challenging nodes in future content, and Kabam did just that. Seatin said that it was too tedious, but he 100% explored it all in 2 days, which took 8 hours. Of course it would be tedious for him. The "correct" way to play event quests is to do 1-2 paths a day and space it throughout the entire month, not do it all on release. Now, with Seatin being a youtuber and all, I understand why he did it all on the first 2 days and I appreciate it as he was able to do all the paths and show us an example of how to beat those paths. But saying it's tedious isn't an excuse to call Cav difficulty a massive fail.
Closing thoughts: I think Cav difficulty is actually a positive step for MCOC. Bar the rewards, which need to be bumped up a bit (6 star shards from 5000 to 7500 and a bit more T2A imo, could be other changes), I think Kabam nailed the node design down. Even that Apocalypse fight was fun because if you intercepted (which requires skill), you benefit with a massive 200% attack increase for 5 seconds. For every challenge, there was a benefit that required skill to complete. I think you're fooling yourself if you say it's a massive fail because it isn't. It includes fun node designs and incorporates those with challenging node designs to keep you interested. Everyone was complaining that Uncollected EQ was too easy for the past year or so and when Cav difficulty came out, it was either too hard or too tedious for people. Don't be a flip flop. If you think Cav difficulty is too hard, don't do it. If you think it's too tedious, don't do it. Do you really want the future of MCOC to be rewards handed to you on a plate with little work required? I sure don't. I want to work for those rewards and have fun while doing that. And Cav difficulty has done just that for me, although I would like a bit of a rewards buff, as I said earlier. Overall, Cavalier difficulty has been a fun, permanent addition to the game to keep you enticed and on your toes.
Leave your thoughts below. I'd love to discuss.
I think people are too focused on the rewards (which need improvement) than the difficulty itself. The difficulty is fair. The health pools are Act 6 like, which is what everyone wanted before cav difficulty was released. But now, suddenly, people are complaining about the health pools. Well guess what, we also have these cool new class-specific nodes in each quest that increase a champion's damage so that those fights can end faster. There's no excuse about the health pools, they're very fair.
I don't think enough people are applauding Kabam's work in making cav difficulty both fun and challenging. Seatin called it a massive fail, and I'm gonna have to disagree big time. Seatin and most other players said they wanted both fun and challenging nodes in future content, and Kabam did just that. Seatin said that it was too tedious, but he 100% explored it all in 2 days, which took 8 hours. Of course it would be tedious for him. The "correct" way to play event quests is to do 1-2 paths a day and space it throughout the entire month, not do it all on release. Now, with Seatin being a youtuber and all, I understand why he did it all on the first 2 days and I appreciate it as he was able to do all the paths and show us an example of how to beat those paths. But saying it's tedious isn't an excuse to call Cav difficulty a massive fail.
Closing thoughts: I think Cav difficulty is actually a positive step for MCOC. Bar the rewards, which need to be bumped up a bit (6 star shards from 5000 to 7500 and a bit more T2A imo, could be other changes), I think Kabam nailed the node design down. Even that Apocalypse fight was fun because if you intercepted (which requires skill), you benefit with a massive 200% attack increase for 5 seconds. For every challenge, there was a benefit that required skill to complete. I think you're fooling yourself if you say it's a massive fail because it isn't. It includes fun node designs and incorporates those with challenging node designs to keep you interested. Everyone was complaining that Uncollected EQ was too easy for the past year or so and when Cav difficulty came out, it was either too hard or too tedious for people. Don't be a flip flop. If you think Cav difficulty is too hard, don't do it. If you think it's too tedious, don't do it. Do you really want the future of MCOC to be rewards handed to you on a plate with little work required? I sure don't. I want to work for those rewards and have fun while doing that. And Cav difficulty has done just that for me, although I would like a bit of a rewards buff, as I said earlier. Overall, Cavalier difficulty has been a fun, permanent addition to the game to keep you enticed and on your toes.
Leave your thoughts below. I'd love to discuss.
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Comments
He said that the restrictions were annoying but there are none. He said that he has the best counters to all the fights and best options but I rly think he lacks skill, I dude most of it with 4* becuase the globals rly help ur champs. I had fun using my 4* NF and doom since I don’t whale out for champs.
I rly don’t understand the comparison with v5. It made no sense an is incredibly dumb. Perm content usually has better rewards than a single monthly EQ. I can see why the changes are annoying to the reward system for UC but the rate at which these players progress now adays is something of consideration
This EQ made me feel creative with using my champs, for distract i used carnage through out And OML put in work in mutant chapter
This month cavalier is great. I have nothing to say but well done, Kabam.
Me personally, I loved everything. The rewards to me are fine but I wont judge if people dislike it. I also would like more cosmetic items like a title or profile pic for optional challenges. Imo that shouldve been awarded with the 4* Cavalier EQ objective. Same couldve been done with the summoner showdown stuff. But from the way things are going, i wouldnt be surprised if we saw stuff like this
I really think they nailed most of it. The mutant and tech buffs were definitely lackluster in comparison to the other classes but overall I throughly enjoyed the whole thing. Are the rewards knock your socks off mind-blowing? No, but they're more than fine imo for something so easy. Could the 6* shards do with a very slight bump and maybe split the 6* sigs between generic and crystals? Sure but I definitely didn't finished and feel disappointed in what I got from it. The most important thing I got from it for me, was it was actually fun to do.
I knocked all of it out in two days not bc I just wanted it done with and behind me like I've done with UC for so long, but bc I was having fun playing. I think that fact is being lost and buried under a bunch of nonsense about minimal reward buffs. It's a shame really
. Seatin for me is turning into prof hoff, just crystal openings, trying to push the time on videos, and just overall complaints to appeal to his base.
When I look at a quest enjoyment itself is also a reward, this was pretty fun and has a lot of replay value. I’d assume that having a 5/65 doom and r3 Silver surfer and tons of revives would make it fun, but hey I guess you can’t buy skill or enjoy ability.
The rewards can always be better but it’s also the first one, so there’s hope for the future
Think Seatin should stick too SDS, he seems to be really enjoying playing it.
Having said that, please don't compare him to Prof Hoff. He's actually an end game player, and his opinion still carries a lot of weight in the community, regardless of whether he's right or wrong.
My opinion on Cav difficulty: it's excellent. Kabam have nailed it on the head so far. Rewards should have been buffed a bit though. Slightly underwhelming.
In short, I agree with you @KDSuperFlash10 👌🏽
Both Prof X and Apoc were fun fights.
To me, Diss Track and Buffed Up were super fun because I had Cap IW (awakened with science and cosmic champs on team) and Human Torch for the debuffs and Hyperion, Medusa, Colossus, and VTD for the buffs. But I can understand that if one doesn't have heavy buff/debuff champs, then it may be harder. I really enjoyed those tho personally cuz I had the right champions.
I used Quake against Magik and it was a super easy fight but not everyone has Quake. I've hard many people have trouble against that Magik. Blade could be another option if you have him. Archangel's prolly the best choice tho if you don't have Quake.
Yes, the rewards are underwhelming, but I would say that if they upped the 6 star shards to 7500 (so you can form a full 6 star a month by 100% exploring Uncollected and Cavalier difficulty), it would be fair. But yes, the rewards as they are right now will probably age quite badly especially with the soon coming introduction of Book 2, which may have some really spicy rewards.