**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
My Honest Thoughts on Cavalier Difficulty and a Response to Seatin's Video
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Let's keep the disscusion on track, and i mean, from both sides
* Morpheus *
That the only reason the Kabam mods haven't shut this down yet, is because they're genuinely listening to the player base's feedback
So
KEEP THE DISCUSSION ABOUT THE EFFING GAME
Nice work on the balanced discussion mods.
Sad to see the reason why ,the community has come together..
You guys came here to hate on a man's opinion..#Seatin
What about coming together to tell Kabam to fix all the bugs and issues of the game !?!?
1 The problem with WARLOCK on his SP1
2 The problem with HULKBUSTER.. when fighting class S (Small) champs his heavy doesn't connect and you miss
3 The problem with the visual bug on Aegon Sp1
4 The problem with the visual bug on Dr Doom Sp3
5 The problem with the visual bug in the crystals
6 The problem with the Kabam servers .. the constant dropped connection (for a game that is in TOP 10 MOST PROFITABLE GAMES IN THE APP STORE) they can't afford to update the servers!?
These are just a few of the top of my hed ..
WHY DON'T YOU GUYS FOCUS ON ONE OF THOSE THINGS .. instead of complaining about what a youtuber had to say ...
PS. I agree with Seatin .. permanent content rewars SUCK in comparison to the effort put in .. REWARDS NEED TO BE UPDATED ..
also have kabam fixed the physical resist armor break bug yet? coz thats been going on for like a year now and the problem is kabam take a year to fix bugs that hurt the player but bugs that benefit the play are fixed in a day like what?!?!?!!? kabam seriously need to fix up in this area but when players talk to them about it they don't want to hear it lol
However, if your issue with cavalier difficulty is purely the difficulty, then I’m sorry but no. The nodes are fine, simply asking you to branch out from using the same 2-3 champs every day.
The health pools are fine, asking them to be lowered is shooting yourself in the foot, the content still needs to be challenging, and how do they do that if not with big health pools? By making node and champ combinations that are genuinely restrictive.
You can’t ask for it to be easier and have better rewards, it doesn’t work like that, but you can ask for one or the other, and I’d personally choose better rewards because the difficulty is a fair challenge.
And before anyone screams “WhAlE”, I’m not, I’ve played over 4+ years I’ve spent less than 200.
. if y’all actually watched the video he clearly stated
1 massive whales (like himself) will cheese this content because they have bought every character in the game and can have a “fun time” ... he also clearly stated HE HAD A FUN TIME AS WELL BECAUSE HE HAS THE ROSTER ..he’s speaking for a massive amount of the community that have worked hard To get cavalier and don’t spend as much For deep rosters and will have a harder time ...
2 boosting 100 % rewards a bit would be advisable (I personally feel like there should be basic completion rewards like every other level and completion for uncollected should return)
3 nerfing uncollected rewards was silly And pointless
On another note I’d like to see videos of everyone cheesing the cavalier content with their 4* and not spending any units .. that takes massive talent!
Agree with seatin
Kabam expects everyone who plays at Cavalier difficulty have,
1. Bleed and poison immune champs
2. Champs who can put 3 Debuff on defender
3. Champs who has 3 buff as an attacker
4. and so on
The community wants to know those players who have explored the Cavalier Difficulty 100 percent.. What roster did they use..that would help us put a case with kabam so they can have a look next month.
All Cavalier players should atleast get a chance for exploration.. But if content requires specific counter.. Those players will definitely be upset and ignore the content since the only thing which stops them is that they don't have right counter..
Firstly, rewards aren’t good. They’re not absolutely dreadful, but they are particularly inspiring either. I think my issue with the rewards is symptomatic of the issue with T5CC overall. It’s RNG. With T2A and T5B, you’re guaranteed to get closer to your next rank every time you get some
With T5CC, you could form a catalyst you have no use for in the next 2 years, stifling account progression and eventually people will lose interest in the game. I think it’s also worth noting here that this plus the side quest is probably going to be the only sources of T5CC for most players. Each bit they get matters. That’s why I think the challenge objective every month should be a selector. It’s provides the guaranteed progress month upon month that will motivate players to push for it
6* shards should be 7500, I don’t see any reason why fully exploring this EQ plus UC shrouding give a 6*. It’s stingy, I can’t justify it better than that
The 6* sigs are pitiful. If this was in combination with other sources, fine. But at least split it into 5 generic, 5 random. All generic of you’re feeling generous. If they have to be all random, pump up the amounts. It’s literally the only content besides Abyss players get 6* sigs without dishing out. Monetise the prestige race, fine, but giving FTP players and small spenders a way to boost up those sigs a bit, not 2/3 per month if you’re lucky. Spenders will still be much further ahead
As for the difficulty, I’ve made it clear in the past that I think the base difficulty should have been Act 6 completion, especially after the nerfs. The jump between UC and cavalier is much less than act 6 completion to exploration, and the UC to Cav has variants to support it.
However, the node design was good, and it wasn’t. If you had a counter in the right class, it was excellent, 10/10. If you didn’t, it could be...frustrating to put it mildly. I don’t think it’s entirely fair for me to comment on this since I have a stacked 4 and 5 star roster.
One idea I did have was something like, let’s say it’s quest 4, “If the attacker intercepts the opponent, and is of the cosmic class, they gain a fury buff lasting 15 seconds granting 0% attack rating”. Something to reward skilled players who maybe don’t have a super developed roster play around the node. It’s still requires you to use a champion of the class that you are pushed to, while opening up options, especially for fresh cavaliers
Finally, the completion rewards fiasco.
I think the fact that cavalier completion gives less 6* shards than UC completion did, says it all.
There is no sense of achievement, no real dopamine hit. Without a dopamine hit, players are going to feel less motivated to do it again. For players who can explore, it makes no difference. I get that. I think it’s right to push people towards exploration. But I don’t think this is how you do it. I think this system diminishes player achievement.
Anyway, that’s my thoughts. I’m not really going to weigh in on the Seatin thing. I agree with him on some things, disagree on others. I don’t think bashing him achieves anything. Critique away, insulting people stifles debate and only serves to divide people. Grow up.
And now to watch those disagrees rack up. How exciting.
You fellows saw his videos and started criticizing his opinion about the caviler difficult.we can't judge a person when he is expressing his feelings and you can't say that he is spoiled kid.
If you really enjoy caviler game then go on play cavalier why do you see his videos.
Or you guys seeing his videos for criticizing??
If you enjoy his content then support him or just mind your business .
Here we need discuss about game only not to criticize someone by mentioning his name
I request kabam to end this thread..
Cuz it is going personal.
Some of the comments on this video made me actually laugh. The hypocrisy in some of them is just golden, to sum them up. "I hate all these clowns that hate seatin and call him a clown" like bruh listen to yourselves.
Also no hate to anyone, I respectfully disagree with seatin but admit that I was wrong to say that he was complaining because he's just doing the same as all of us, sharing our opinions and no one should get that kind of hate for doing that.
I said this early on: Kabam cannot make a game mode that is gonna satisfy everyone single player. They just aren’t capable of doing that for every single player.
I don’t know what they are gonna do to rewards — I think they’re fine. Others disagree. But Kabam did what they said they would do, which is provide a difficulty that would challenge more people who had evolved past Uncollected
That was the whole point of making adjustments to Act 6 — that content was requested to be more accessible to smaller rosters and players with a bit less skill.
Monthly EQ, with scaled difficulty, was requested to be where the hardest stuff was, with Cavalier being the hardest.
You aren’t supposed to be able to blow through it with a soft roster and average skills
-The problem of archangel being glanced
- Claire's bug versus infinity man and annihilus where she's not gaining charges from annihilus stun immunity, and infinity man purifying a bleed when he activates an armor.
- Oh, and how about the issue where Android players have to wait a minute when entering an AQ fight, 5 when entering an LoL fight, 3 when entering an abyss fight, about 10 extra, unnecessary seconds when waiting for a war of quest fight to load that isn't boss rush or RoL
- And also, the horrendous lag spikes that probably caused more than half of the thousand units I spent!
- What's up with the AI walking up to you when you whiff an attack anyway? All the flawless light intercepts, getting parried in war, backdrafted, sidestepped, etc.
I think calling it a "massive failure" is a bit too strong but as someone who already finished exploration I thought it was very "meh". Especially considering we waited almost 3 years for it.