**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Please be less lazy for future cav EQ
Thedancingkid
Posts: 274 ★★
As the cav EQ difficultly/rewards are dying down (I hope). I’m now starting uncollected EQ and noticing the nodes are exactly the same as cav difficulty (minus the “global”). It’s a bit disappointing as it means uncollected is even more boring than usual.
It also explains why cav was bit easier than a lot of us expected, once you bring a counter to the global (or even a champ who benefits), it’s exactly the same as uc except with more health and attack.
I hope next months can have wholly different nodes on the maps.
It also explains why cav was bit easier than a lot of us expected, once you bring a counter to the global (or even a champ who benefits), it’s exactly the same as uc except with more health and attack.
I hope next months can have wholly different nodes on the maps.
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Comments
Going back to their initially stated goal of giving us a difficulty that will be challenging for all cav players, they’re not supplying that if the fights are barely different in principle from the uc ones.
It makes sense from their perspective, but if this month is any indication, the monthly cav will just be same as uc with an extra node that only works to restrict who you can bring but doesn’t change the challenge. I was hoping for something different as broadly same as uc with more health falls short of the challenge they promised imo, I don’t see how they could ever turn that into a proper challenge (for reference I’m about halfway through act6 exploration, not touched abyss and not planning to for a while).