**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Changes to Defense Tactics for Season 21
Kabam Boo
Posts: 840Administrator › ★★★★★
Summoners!
As Season 20 comes to a close, it’s time to make some more updates to Defense Tactics for the next season of Alliance Wars!
Currently, the attacker portion of Protect is: If the Attacker is #Size: L or #Size: XL, they gain an Unstoppable Passive for 3 second(s) whenever the Defender is knocked down.
This is being changed completely. The updated functionality and description will be: If the Attacker is #Size: L or #Size: XL knocking down a #Size: L or #Size: XL Defender will remove any protection charges active on them.
Stubborn
Currently, the attacker portion of Stubborn is: If the Attacker is #Defensive, their Well-Timed Blocks grant them 15% Perfect Block chance for 10 second(s), stacking up to 2 time(s).
Another dramatic change, the updated functionality and description will be: If the Attacker is #Defensive, their Well-Timed Blocks will grant them a Destructible charge. When a #Defensive attacker dodges a hit from a #Defensive defender the Defender does not gain an indestructible passive and one Destructible charge is removed. Consuming a Destructible charge by dodging a special hit will stop the attacker from gaining Indestructible Passive from Stubborn for the duration of the attack.
These changes go live tomorrow, Wednesday, September 16th and Alliance War Season 21 kicks off on Wednesday, September 30th!
As Season 20 comes to a close, it’s time to make some more updates to Defense Tactics for the next season of Alliance Wars!
Reducing the Pool
We’re bringing the pool of selectable tactics down to 3. We’ll be removing Bulwark and Siphon. Protect, Stubborn, and Flow will remain.Updates to Attacker Bonuses
ProtectCurrently, the attacker portion of Protect is: If the Attacker is #Size: L or #Size: XL, they gain an Unstoppable Passive for 3 second(s) whenever the Defender is knocked down.
This is being changed completely. The updated functionality and description will be: If the Attacker is #Size: L or #Size: XL knocking down a #Size: L or #Size: XL Defender will remove any protection charges active on them.
Stubborn
Currently, the attacker portion of Stubborn is: If the Attacker is #Defensive, their Well-Timed Blocks grant them 15% Perfect Block chance for 10 second(s), stacking up to 2 time(s).
Another dramatic change, the updated functionality and description will be: If the Attacker is #Defensive, their Well-Timed Blocks will grant them a Destructible charge. When a #Defensive attacker dodges a hit from a #Defensive defender the Defender does not gain an indestructible passive and one Destructible charge is removed. Consuming a Destructible charge by dodging a special hit will stop the attacker from gaining Indestructible Passive from Stubborn for the duration of the attack.
These changes go live tomorrow, Wednesday, September 16th and Alliance War Season 21 kicks off on Wednesday, September 30th!
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Comments
So there we go limit consumables based on tier and it’s good for the game. Thanks for your support.
Don’t see how when a modifier that forces blocking, removes the chance to make those required blocks do no damage is a positive thing. Not to mention the lost value to defensive attackers in non stubborn fights that helps get them to the stubborn fights.
How is it a nerf?
How does it make war easier?
How does it lower item use?