**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I’m guessing, stubborn fights can be a lot more flexible with some creativity than before.
We can actually test it on upcoming wars.
Perhaps you can explain how void will have a much easier time with thing bosses? I ask because the fights I’ve seen against thing bosses won’t benefit from the Change unless you count a couple seconds of up time for the indestructible as more significant than reducing the block damage taken during the fight from a boss with large amounts of attack.
Stubborn requires blocking to do damage and the added ability to reduce the damage taken while blocking is being removed. I really just cannot see how taking more damage (In all fights, not just stubborn) is beneficial.
I totally agree with this guy.
Previous Attacker defensive tactics was to gain the the perfect block chance, which you could have use it all fights - against stubborn defenders with the defensive tag and also defenders without the defensive tag. which in the long run, perfect block means less block damage taken, which saves potions and revives throughout the course of war. Now with the intended chance, we get no chance at any perfect block but instead as long as you are using defensive tag attackers you get destructive charge(s) that you could ONLY USE against defensive/stubborn defenders. But what about against those without the defensive tag? see what i mean?
The best thing Kabam could have and should have done for their lovely customers is to have left the Perfect block chance and just add the destructive charge as well. And with that being said my proposition would be to change it so it read as follow:
"If the Attacker is #Defensive, their Well-Timed Blocks will grant them 15% Perfect Block chance for 10 second(s), stacking up to 2 time(s).and a Destructible charge. When a #Defensive attacker dodges a hit from a #Defensive defender the Defender does not gain an indestructible passive and one Destructible charge is removed. Consuming a Destructible charge by dodging a special hit will stop the attacker from gaining Indestructible Passive from Stubborn for the duration of the attack."
Kabam should have let the attacker defensive tactics the way it was with the perfect block chance and just add the indestructible charge on top of it.
Proposing the change to be read as follow:
"If the Attacker is #Defensive, their Well-Timed Blocks will grant them 15% Perfect Block chance for 10 second(s), stacking up to 2 time(s) and a Destructible charge. When a #Defensive attacker dodges a hit from a #Defensive defender the Defender does not gain an indestructible passive and one Destructible charge is removed. Consuming a Destructible charge by dodging a special hit will stop the attacker from gaining Indestructible Passive from Stubborn for the duration of the attack.
That will make the bosses a lot easier.
I would say its a trade off. But I personal like this one more.
Ofc time will tell.
“attacker” or "defender"
from gaining Indestructible Passive from Stubborn for the duration of the attack.
@Kabam Miike @Kabam Lyra
"One charge will be removed" suggests to there will be more. But lets see what kabam will tell us.
If its really only 1 then its worse I think
The charge cancels out the indestructible charge gained from #defensive defenders when you dodge, evade or cause them to miss an attack.
Prolly a dumb question but do these charges count as debuffs on the defender?
Also, we have jumped from gold 2 to p3 in two seasons but we did have to use items to get here and I surprisingly no longer hate war. I remember you said that you didn't think the jump would be as high as people think and it is.