**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
so for cavalier crystal:
6 star Hero: 1.2% (0.2 of Nexus)
5 star Hero: 13.2% (2.2% of Nexus)
4 star Hero: 38%
3 star: 47.6% (instead of 50%)
I know it aint much of a difference but at least its better odds.
Not really a big announcement but meh
as it stands. its lame of an update regardless of going the right direction
For the record, I love this change. I buy cavs like candy. I can't wait to get my first 6* nexus from one.
Also this is nothing like what you are comparing to a $1 raise. It's actually more similar to my real life situation. I speak both English and Spanish. It's something I already do no matter what. That's equal to buying and opening crystals. Now my job pays me $1 extra per hour up to 80 hrs per 2 week pay period. That's equal to to what these changes are. I'm not doing anything differently but now there's a perk for me doing it. That's what the 6* nexus is.
There's no reason for you to be as upset as you are. No one is insulting your intelligence. We asked for more ways to get nexus crystals and we'll.they delivered. I'm sure more ways are coming.
2* and 3* nexus would be cool too in the PHC for progressing players. As for the reason why, it was in the post that disappeared...
With that said, it is a change that operates mostly at the margins, which leads me to empathize with many of the less impressed commenters.
All in all a positive, but really only for the same kind of lucky folks who pull double 6*’s out those early release Cav crystals. I’ve yet to be one of those, so I will eagerly await the news on improved solo crystals instead because that might actually affect me.
Dr. Zola
Currently they're terrible value but they're supposed to be. That's how they keep the number of people with an actual advantage from buying them as small as possible while still getting large amounts of revenue from them. If anyone thinks that making them better is going to make it easier for the "casual players" to catch up though, they're seriously fooling themselves