**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Update to Solo Events

Summoners!

As mentioned in our Dev Diary on The Champions of the Contest, we’ve been working on some major revisions to Solo Events! We started by looking at ways to add Signature Stones to Solo Events, but then decided, why stop there?

There are some big changes coming to Solo Events, including updates to the rewards and solo crystals!

Progression based Events

Currently, Solo Events are available to Summoner in 3 different buckets based on Prestige. We’re doing away with this, and moving to use Campaign Progression instead!

As you move up through each Progression Level, you’ll find your 22-Hour Solo Event Milestone and Rank rewards keep getting better! 7-Hour Solo Events will also change as you progress but are lumped into groups of Progression Levels.

The Events

There aren’t any new events at this time, but there are some things to note.

First, while the number of points for doing a certain task will not change, as your progression level increases, the points required to achieve each milestone will as well. This should help less experienced Summoners achieve these milestones, and progress with a player as they move further in their journey.

Quest Completion now awards more points for completing the Uncollected Difficulty Event Quests and even more for completing the Cavalier Difficulty Event Quests!

Hero Use has seen a pretty big update. A big part of it is that 5-Star and 6-Star Champion usage now gives more points than 4-Star Champion usage. Additionally, players gain different amounts of points depending on if they are fighting in an Arena, Duel, or Quest, and get bonus points based on the rarity level of the enemy defeated!

Class Combat Events will now only award points for fighting, and also award bonus points for finishing fights with specific final attacks!

Make sure to check out the “How to Score Points” info for events when they come back around.

Changes to Solo Crystals

Say goodbye to different Shards for different Crystals. Moving forward, Solo Events will award “Solo Crystal Shards”, and you can use them to purchase Solo Crystals (1000 Shards) (formerly known as Lesser Solo Crystals), Greater Solo Crystals (2000 Shards), or the new Supreme Solo Crystal, available for 10 000 Shards!

The new Supreme Solo Crystals contain some very valuable rewards, such as 5 and 6-Star Arena Boosts, 4 and 5-Star Signature Stone Crystals, 4-Star Awakening Gems, as well as Lesser Champion, Health, and Attack Boosts, and even a chance at 4500x Tier 5 Basic Catalyst Fragments or 7200x Tier 2 Alpha Catalyst Fragments! These Crystals are only available to Summoners that have become Uncollected, and also don’t contain any Experience Boosts!

Sorry stockpilers, your existing Lesser and Greater Solo Crystal shards will not change to the new Solo Crystal Shards. They’ll be mass converted into Solo and Greater Solo Crystals.

Rewards for Solo Events

Right now, different events give different rewards. Moving forward, all events will have the same set of Milestone and Rank Rewards. That just makes sense, right?




Coming Soon!

You won’t be waiting long for these updates. New Solo events are going through final passes with our QA team, and are targeted to launch on Tuesday (barring any possible last-minute issues found in testing that could cause a delay)! Keep in mind that some of the old 7 Hour events may spawn before the new ones are activated. Additionally, the new 22 Hour Quest Completion Solo Event will not spawn until October, as it requires the October Monthly Quest to accurately award points.
Post edited by Kabam Boo on
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Comments

  • Colinwhitworth69Colinwhitworth69 Posts: 7,151 ★★★★★
    Cool.
  • Lobster44Lobster44 Posts: 147
    Still undecided on how good the supreme solo crystals are, going to depend on drop rates, but they look worth opening, which is a huge improvement. Very glad I won't have lesser solo crystals forced on me anymore. Those things are literally outdated for 1 day old accounts. 7 hour events still don't look like they're worth bothering with, and the main draw of the 22 hour ones is still the revive and units, although the T2A and generic 5* sig stone are nice. Overall it could've been a lot better, but at least it generates less complete junk now and has a couple more useful things than before.
  • CoatHang3rCoatHang3r Posts: 4,965 ★★★★★
    Curious if the top rank rewards (place 1,2 and 3) have been scraped? Maybe I missed it but they’re not listed?
  • GroundedWisdomGroundedWisdom Posts: 36,189 ★★★★★

    Wait...so people want something extra because they've been sitting on stockpiles? Lol.

    Most of us were under the assumption that when the crystals were updated we would be able to use the shards the we would currently spend on these crystals to buy the other ones. Lots of people have no reason to open these, as they don’t need XP or arena boosts, etc.

    They were planning to use the shards they had saved to buy the newer crystals, and are now finding out we can’t do that. Didn’t want extra.
    No one gave that impression. Let's stop and analyze this. Some Players haven't opened those Crystals in YEARS. They're sitting on millions of Shards. What do you think a flood of Sigs like that would do?
    There’s not much to ‘stop and analyse’. Personally I’m not fussed either way about the matter at hand. But you’re acting like an influx of 4* and 5* signature stones would be gamebreaking - at the current state of the game, both are plentiful enough that this wouldn’t have much of an effect on the game economy.

    Imo the real draw of those Supreme Solo Crystals are the boosts, which can be used for AW. And from that perspective alone, I understand why the game team wouldn’t want us hoarders being able to use our stockpiled fragments for a limitless supply of war boosts. Whilst it definitely would have been nice, it’s a pretty fair decision.
    Actually, it would be, considering the numbers we're talking about. 5* Sigs are more available at the moment, but not as available as what we're talking about. Many people haven't even touched them since they hit Level 60. We're talking hundreds and thousands of potential Sigs flooding the game. Not only does that affect the Champs, but also the economy of the game.
  • Deadpool87Deadpool87 Posts: 573 ★★★
    Any chance there will be an update to the alliance events as well??
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