**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Btw if we apply your amendment and omit the use of no one your comment reads “ It was quite literally taking Story into a place could grow into.” That makes no sense so I guess the point was you were evidencing your claim with nonsense?
Even better, you can create a larger gap between Cavaliers and Thronebreakers by keeping the selectors behind 100% completion of quests. I say quests because it'll give more of an incentive to collect rewards by exploration, similar to how Cavalier difficulty rewards were structured.
I'm only at 6.3, so I'm not sure if this idea is terrible or not. Maybe someone with more experience comment on this? It's just a rough idea, but offering t5cc fragments in 7.1 allows players to both progress further in story and in title progression. It could be offered for completion alone, but locking it behind 100% quest completion will incentivise chapter exploration to allow further progression.
This would only partially solve the issue of acquiring t5cc, so people who don't want to rank up "bad" champions, or people who got super unlucky would still fall behind. And the solution would only really benefit those who don't wish to complete Abyss or explore Act 6 immediately. I don't think that the R3 gate is a bad idea, so if Kabam focuses on more chances to form a t5cc in 7.1, it could make it just a little bit easier.