**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Not sure how many people would value a couple shards over the rarest resource in the game.
And cavalier is behind 5 star champions so how is this different between uncollected and cavalier? Are they insulted also?
2. the problem is that the 2 requirements are 2 ends of a rope. Either have 6.4 completion, and with it have a certain number (10-15-20) of 5r5 (which fits the progression more), or if they want the 6r3, then have act 6 or 6.4 100% , they fit together more.
3. 7 stars are still faaaaar off the table, like, Avengers 5 far.
This buffed everyone's rosters, yet the community expects content to remain stationary."
I just disagreed with this statement. Why would buffing rewards automatically mean that rosters will become stronger?
And I know I can't fast forward, and I understand that we need an other progression separator, what's more, I definitely agree with that, but putting it behind a huge luck wall, or to be forced to rank up is not the right way imo. All I'm saying, make it a number of r5s instead of r3. It still depend on the same luck/force factor, but much less, and fresh cavalier players will still get locked out of the next part of the content/perk, until they have the enough number of high ranked champions.
Having access to better perks for a player with 1 r3 and like 3 r5s because they were lucky and just completed act 6 is not fair against someone who 100% done act 6 and has 35 r5s, but werent lucky enough for a good r3 .
In My Opinion