**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Worst design in chapter 2 poll
DarkSoulDLX
Posts: 676 ★★★
Please leave your thoughts and frustrations down here and immensely hope for a rightful revamp (bye all gates)
Worst design in chapter 2 poll 97 votes
1
Comments
6.2.2 Sinister Boss and the entirety of 6.2.5 including the Mordo Boss and the BS paths
Like it's a unit drain. It forces you to dump revives/units just becuase of dying.
In my case for example, I had Doctor Doom in my team but I had to revive my other 4 teammates just becuase of the node. Luckily I had Doctor Doom to take care of that fight, but what about those who don't have the perfect counter?
They will be forced to revive just one champ over and over. This kills f2p players
The path to get to him is too difficult
Sinister can go down regarding counters but Mordo will not go down unless you have skill or Quake
This thread mainly speculated over quest difficulty itself not solely focusing on individual bosses