**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Let's talk about the old act 7 beta and it's dangerously game ending design
DarkSoulDLX
Posts: 676 β
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If that content got released bye bye Mcoc π
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From what I saw beta 1 and beta 2 were totally different. If anything I think that we should be complimenting them on taking the bold step of shifting their objectives.
I don't like the direction which the game is heading to
Let's hope that the future variants will not be as easy as act 7
I was a beta tester both times, and the second beta was easier than the first, for sure, but I wouldn't call it easy. Plus it looks like there was a chapter boss not shown in each chapter, because after defeating the boss you had to move a few spaces to an exit, which IMO will be where an even harder boss is placed when the act goes live. Just a guess though, but not sure why they'd otherwise put that extra couple of steps after the boss fight.
This game cannot be tuned to please every player. A dude with a bunch of rank 3 6 stars who has explored the Abyss will see Act 7 differently than a player who has only completed Act 6, using Unit Man all the way.
Chill, it's just a game
What's your point exactly?
I said that I don't like the direction that the game is heading, cause I want some challenging content, and not another act 4
I never said that I would fight if that was what was it takes for Kabam to make difficult content