**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
This is annoying!
Thanks for demonstrating us how damaged your brain is. I guess you're the one who designed the mysterio acid wash fight, right ?
I didn't think it was possible. You took the worst game mode and managed to make it even more miserable while advertising changes people would enjoy. And even worse, I'm sure you really mean it which shows how out of touch you are.
I'm over 586K victories in arena today so I know what I'm talking about. All my 5* are rank 3 or above and a full 5* run used to take around 2 hours (this was before the game app crashes every hour on average).
Yesterday it took 2h45. Thanks for wasting an extra 45 minutes of my life per run.
Did I enjoy the grind ? I already did not before, but for the first time you managed to convince me to let down not play another run.
Let's face it. Arena has been the last shelter for players who realize how crazy overpriced the unit store is, and how the crystal algorithm is meant to screw players. By the way, how is the patent to skew drop rates depending on players past spending behavior doing ? Oh yeah that's true, you spent thousands of dollars in research to develop it but you don't use it so everything is fine.
So now you are in good way to definitely disgust people of the arena. I should be thankful after all. Maybe thanks to you I'll finally reach the no return point and delete this game forever like I should have done a long time ago.
Feel free to delete this post. Since no one will be able to read it after you can always claim it breaks the forum rules right ? What rules ? I don't know man, you'll easily invent one. We know you change the game rules at your convenience, I mean everytime you have a spine in your foot right ?
You can´t tell me that something that has been part of the game now for 5 years was "an unintentional bug". Sorry...
You say these changes were made for newer players, yet completely missed the fact that 4* and 5* featured arenas are not for newer players. It is a great idea to make more champs viable to fight in these arenas, but in doing so you have made things more frustrating for the players you have spent the last 6 months trying to keep from quitting the game. If these arenas are too difficult for new players, then they need to put the same time and energy into the game to expand their rosters the way the rest of us did.
You have made great changes for both new and old players over the months, but this is the first one that has completely alienated the very players you've been trying to keep invested into playing the game and grinding.
It is true that it is more expensive to acquire new customers than to retain old customers, and that should be the reality if these changes aren't reversed or at least corrected to welcome new players into the ebb and flow that veterans have enjoyed for years.
I, like many players, am a F2P hybrid. I don't regularly spend money on the game, but I enjoy taking advantage of the deals that fall on July 4th and Cyber Weekend. In arenas alone, I grind roughly 1k units per week and I was hoping to grind another 6-8k units between now and Cyber Weekend so I have a good pile of units on top of the unit bundle offers I usually purchase. These changes are so incredibly frustrating and so incredibly time consuming that it is going to cut into my unit grinding significantly. It's honestly so frustrating that it makes me not want to run arenas at all. I am not going to buy into this terrible money grab and make up the difference for units I am going to lose out on. And frankly, if these changes aren't reverted, then I will have no plans to spend any money on Cyber Weekend, and I ask other players to take the same stand. Arenas have been butchered and they are changes made just to get us to supplement the lost units with our wallets. I am not asking for anything new or extra, I'm asking that those that have invested their time into learning the inner workings of the game and have expanded their rosters to take advantage of that knowledge not have our primary source of regular units taken away from us for the sake of players that are not invested with their time or money in the same way.
And so i ask - why x2? Why not make the limit x1.3? It will be manageable, slightly harder than before, acceptable to both old grinders and new players.
a team of full r4 vs full r5? Doable. Full r3 maxed 6 stars that need counters and specific play styles? Not fun.
These are not quality of life changes. Spending more time grinding for the same rewards is not a step in the right direction
The new Arena's AI change is a net positive overall as opponents SP's can be baited. However, that's where the positives end.
There are some fundamental design flaws with the arena with the matchmaking. Some of it will likely encourage less spending from players by design - and that's not due to ppl quitting! The discussion below pertains on the 4* Featured and 5* Featured primarily.
So here is what everyone is facing:
In the old system, post-20 rounds, we reach an "infinite streak" where once the players champions are above a certain PI, in effect, they are matched up against teams that are similar PI or less. KABAM Miike (two "i"s) mentioned something about the code being officially 4x, but since there's no teams with PI's that high, it defaults to the state we have. KABAM Miike mentioned that may have been an intended design.
In the new system, every after 20 no longer places importance of a PI cutoff. The teams that you are faced up against are approximately 2x PI. We see the following match-ups.
(1) Rank 2 5* teams face Rank 4/55 5* teams or Rank 1/25 6* teams
(2) Rank 3 5* teams face Rank 5/65 5* Teams or Rank 2/35 6* Teams
(3) Maxed 5* teams face Rank 3/45 6* Teams
(4) Rank 1 5* Teams face Rank 3/45 5* Teams
Out of the mix, the best match-ups are actually scenario (4). Why? Too many people follow common tier lists posted online and level up the same champs to as high as possible. When casually grinding arena, I don't want to constantly face teams comprised of Doom / G2099 / Domino / Nick Fury / CAIW / Void / etc. Those fights are winnable, but it requires high attention where one twitch mistake will mean death and likely means the end of your streak.
Do we run into those teams when playing Rank 1 5*s? Absolutely, but less often than when running Rank 2s or Rank 3s. I recall running into the same Doom / Domino / Nick Fury team 4 times in a row - all 5/65. This is not fun.
There's a huge pool of god-tier (Seatin's term, not mine) champs already ranked up in Arena to discourage ranking up 5*s for Arena. In effect, through the changes, Kabam has unintentionally discouraged players from making arena rank ups. It's far better to keep champs at rank 1 5*s and pray on the rank 3 pool, which is usually easier.
Guess where Kabam offers have been leaning the last 2yrs? Rank up materials. This means that player base would be less likely to spend from this change.
Short Term Suggested Solution:
- Keep AI (obviously)
- Bring back KANG / THANOs teams - this provided a predictable set of matches for players looking to push streaks.
- Revert to old matchmaking in the next Arena temporarily
Longer Term Solution:
Some suggestions from the forum suggests changing the 2x multiplier to 1.5x. I'm not sure if that's ideal either. I suspect this would still shrink the diversity of match-ups - let's call it what it is...increase undesirable matchups.
Equal team PI matchups provide diversity of team when grinding 100+ rounds. It's not fun facing the same teams when everyone levels up the same champs. I suspect this would result higher rage-quit rate - was that Kabam's intent? to trim the F2P basein Arena ? If so, I guess go for it...
"We have heard you. We have taken your feedback into consideration. We are gonna make life quality improvements"
What did you do ? You screwed even more a game mode that was already a piece of trash. And now you're trying to hide between a so called "5 years long bug fix" ? Go to hell.
A lot of changes can happen in this game but one thing will remain forever : they will always consider players as idiots.
I just don’t get what’s with the new format. But it sucks so far. And I don’t understand it yet.
How many wins must we get before getting a run going?
It’s like I have to use maxed out 5* champs until God knows when TJ get a run going.
Why make changes all of a sudden?
I usually try to get 1000 or 500 5* shards but now I’m gonna lose interest in the Arena soon if I have to bust my a55 so hard just to get bare minimum rewards. I bet lots of people would feel the same too.
I'm barely holding on to the game as is and arena was my happy place but now that that's been destroyed idk...idk...you may have lost some people over this
I usually try to get all the milestones in 4* basic and 4* featured every 2/3 weeks. I don’t have the highest skill level or the most well developed roster but it’s was decent enough to maintain a streak under the previous format. I previously enjoyed arena because once you pass round 16 you can relax and fight in a less stressful environment. You can practice intercepting and parry and any any other skills you feel like you want to try out.
In the new format the arena matchups are a lot harder and more time consuming. This isn’t great at all and has changed an area of the game that was not stressful into something far more difficult and stressful.
The arena shouldn’t be consistently matching you up with opponents 1,5x - 2x your team PI. It now feels like all my fights with 3/45 and lower are boss fights that require hyper concentration and take 50% longer than before. And there is enough stress in the game already. Players that want a challenge have cavalier difficulty and alliance war. I would prefer this format to not be so times consuming, challenging and stressful.
It’s nice that enemies are throwing specials more but overall the match making is terrible now. We should be matched against PI similar to the level we bring in and not consistently 1,5x our PI and higher.
Most of the changes based on the roadmap so far have been positive but this one is terrible. I agree with the comments that the milestones should be reviewed. They have not changed in years despite the game progressing a lot. 6* have been in the game long enough that we should be getting a 5* basic arena to allow us a way to more easily awaken our 5* champions. Those changes would be much better than the one implemented currently.
This update is also causing the game to crash a load so fixing that would also be appreciated.
To be honest, @Kabam Miike you are a bit too defensive for my taste. if this is the way forward and you guys are going to not take feedback into account then this game isn’t worth playing. This is the type of change that causes burnout and players to quit and why you guys had such a big problem a few months ago.