**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
@ESF can I ask for a proper thread on him in a few days once you've had a chance to play around? Always love your thought-through stuff that other people miss.
Earlier in the thread someone made the suggestion to use Mister Fantastics prefight ability, but that wouldn’t work because it would burn through his battery too quickly to be useful instead tech collar mastery or Cap IW tech synergy would be more viable in combination with going into overdrive for 90% power gain reduction then using his sp3 right after for another 90% reduction from debuff. After all this you should be around 50% battery which you would upkeep with his sp1s.
Things I wish he had, unblockable sp2 and increased power combat rate based on battery charge along with a taunt mechanic. The most annoying part about Punisher 2099 is having his rotation disrupted by passive ais who don’t want to attack or use their specials then hitting overdrive too soon or losing battery when they hit their sp3. His utility is way too overrated coming at the expense of his damage so I’d easily trade his powerlock from his sig ability for a taunt mechanic maybe based again on his battery charge.
My 5* at r2 was able to get 5k crits.
Of course there are better champs still; but not everyone will pull Ghost or Warlock. If you like his style, then P2099 is a lot more useable now. Testing him before and after update, his damage output has easily doubled, even without a maximal rotation (I'm sure @ESF can do better!)
I've got him as a 6* R1, and was playing with him in ROL:
Base attack has gone from 1854 to 1952
Time to 100% battery has dropped:
Pre-buff, playing passively - 90 seconds
Pre-buff, firing SP1s twice - 55 seconds
Post-buff, firing SP1 once - 35 seconds
That's a huge improvement in his fast he charges up to his high damage/power limitation Overdrive. It's far more accessible now. Playing without any synergies, no suicides, no boosts, I timed how long it took to put down Winter Soldier, comparing him to other non-top-tier 1/25s I had to hand (all Unawakened):
Pre-buff P2099: 10 mins 20s
1/25 Terrax: 8min 55s
1/25 Darkhawk: 7m37s
1/25 Nightcrawler: 6m05s (class adv)
Post-buff P2099: 5 min 30s
1/25 Emma Frost in 5m15s (class adv)
1/25 Carnage: 3m44s
Now certainly I wasn't playing him perfectly, but he was previously significantly outpaced by the notoriously pillow-fisted Terrax! Now, with very little practice he's ahead of Darkhawk (who I do know how to play with!), and on par with Emma Frost, who as we know has pretty decent damage, and had class advantage over WS.
He's definitely become a decent useable champ, which makes this a very successful buff for me; definitely on a par with the Red Hulk/Luke Cage buffs. Is he top-tier? No, but he's a heck of a lot better, and if he's who RNG gives you, then you could do a lot worse.
Post-buff P2099 with Red Skull: 4 min 0s
That's a pretty decent time for a 1/25, surely?
RS gives him +60% duration on armour break, making it much easier to stack two. At which point, he's inflicted -6000 armour on the Opponent, and regularly throws 10k medium crits. Most importantly: he can hammer away relentlessly, since he can easily maintain a 90% Enervate on the opponent, making this a viable method outside of ROL.
Bearing in mind that he remains a power control champion, and they traditionally have fairly low damage, he's doing pretty good, offensively.
In case the benefits of P2099's kit weren't clear: this 90% Enervate is completely passive. You don't need to throw a special, or even hit your opponent. It works if they're debuff-immune, or immune to Power Lock/Drain/Steal. All you have to do is wait - as soon as you hit Overdrive, it's activated and you're good to go; even if you're on a node like Empathic Lock.
The drawback is, of course, that he doesn't really have any means to deal with opponents who have Power Gain effects, which is a bit of a problem for him.
Still - this buff is looking better and better, the more I play with him. Looking forward to other people's opinions once they've had time to play with him a bit.
I'm trying out maxing power control with CAIW synergy to speed up initial Overdrive. Then you can spam SP1 and stay in overdrive pretty much permanently.
For damage, try this: play normally (possibly going all way through Overdrive once, or using Heavies to drain the battery) until you have nearly three bars of power* and you're approaching Overdrive. Throw SP2 before hitting overdrive; then punch your way back to SP2; throw it again. You should now have two Armour Breaks stacked (for a good 20 seconds if you've brought Red Skull); and Overdrive in action, so you can let rip without granting your opponent too much power.
*Using classic Punisher for synergy might make this easier, as you start with just under a bar of power.