**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Too easy, we complain, too difficult we tear the house down. I just do it for the rewards/resources afforded to me via cavalier, that’s all.
If I want a challenge I find that in Map 7 minis and bosses and AW, and pre-nerd act 6 and AoL.
Re cav difficulty they could definitely turn it up a notch on a few paths per quest and counter that by actually having an easy path and better completion rewards balance to cater for those who are struggling as is, due to newer rosters or whatever.
Link to my playlist that has all my Cav EQ boss fight takedowns [30 in total], using a variety of champs (most solo's but got some fails with backup assists):
https://www.youtube.com/watch?v=l8lSJe5FQxI&list=PLo6EDgW5CdIN7SqCnpQKEVp5KCh77EJqJ
Would back me into the corner and spam confusing combos
The falter and encroaching stun was also irritating
I wouldn't be opposed to a little more difficulty, but the rewards would need to go up considerably. It's already too grindy, and anything that increased the length of the fights would need a balance on the rewards side.
It's not HARD but it can be somewhat challenging depending on defender and node pairing. It is definitely long though, no matter how deep your roster.
Those paths just go on and on and on... and the rewards don't 🤕