**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
The Energy Crisis in MCOC - KABAM please read
Crasyduck
Posts: 143 ★★
Dear KABAM,
I have been a loyal MCOC player for a good amount of time and would like to offer some suggestions on energy.
Energy is arguably the most important thing in the game and is hard to access, especially if one is free to play.
I was wondering if you guys could do another energy calendar, as you have done before.
Better yet, I think it would be cool if there was some sort of daily energy calendar based on progression level (sort of like the premium, grandmaster, and cavalier shard calendars). I am not asking for a free full energy pack each day, maybe just a small 5 energy pack regularly.
I am aware that you can get energy from the daily crystals, but that is unreliable. Another thing, I was wondering if you could make a boost exchange store.
For upper level players XP boosts are useless, so it would be cool to be able to exchange them for other boosts. There is no point in selling them because the amount of gold is too little to do anything.
Maybe there could be some sort of energy boost that lowered the cost of energy in quests by 1 (excluding quests that already cost 1 energy) for something like 10 minutes in exchange for 3 XP boosts.
These are just some ideas, and I hope you took the time to read them. Sorry if this was a lengthy post.
KABAM please read this and tell me why this would or wouldn't work.
I have been a loyal MCOC player for a good amount of time and would like to offer some suggestions on energy.
Energy is arguably the most important thing in the game and is hard to access, especially if one is free to play.
I was wondering if you guys could do another energy calendar, as you have done before.
Better yet, I think it would be cool if there was some sort of daily energy calendar based on progression level (sort of like the premium, grandmaster, and cavalier shard calendars). I am not asking for a free full energy pack each day, maybe just a small 5 energy pack regularly.
I am aware that you can get energy from the daily crystals, but that is unreliable. Another thing, I was wondering if you could make a boost exchange store.
For upper level players XP boosts are useless, so it would be cool to be able to exchange them for other boosts. There is no point in selling them because the amount of gold is too little to do anything.
Maybe there could be some sort of energy boost that lowered the cost of energy in quests by 1 (excluding quests that already cost 1 energy) for something like 10 minutes in exchange for 3 XP boosts.
These are just some ideas, and I hope you took the time to read them. Sorry if this was a lengthy post.
KABAM please read this and tell me why this would or wouldn't work.
9
Comments
Is an easy resource to get, and is something you don't really need unless in specific situations. You can just stock on them until you need them
In fact, I would even be fine with adding an option that just allowed me to specify how many of those to simultaneously use when I'm out of energy, so I could burn like 14 of them all at once and refill my energy.
(yes, there is no way to apply multiple at once, but...)
You can click on top “Energy” bar on screen, and can select to use either a Small or Full Energy right from there, without having to wait for that “out-of-energy” pop-up to appear because you’re traveling without energy.
That same pop-up can be pulled up directly by just manually clicking on the Energy bar at top, no matter how much energy you have (*except if you are actually totally full energy already).
So maybe only an extra couple clicks, but this way can actually apply many Small refills consecutively without actually using up your energy inbetween each one.
Yes this is like having energy refills in the stash but what MCOC doesn't have is the ability to "claim" more energy every "x" amount of hours. I'd rather convert all the extra refills i have into one pot that i can use at will instead of using a refill each time I run out after 70.
I like how MSF does their energy with being able to use special currency as well that you can earn from tasks. I can't remember the last time I ran out of refills in MCOC but I do remember exploring Act 4 when it was 3 energy per step. It's a resource drain for sure.
Can we just reverse that?