**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Why Do Fights DC After A Win?
DrZola
Posts: 8,542 ★★★★★
Self explanatory post: the above photos paint the picture.
Summoner wins a fight. Fight moves to champion victory dance. Game freezes for about 30 seconds to a minute. Game disconnects.
Summoner throws hands up in frustration and hits “Reconnect.” Anywhere from a minute to a few minutes later, the game reconnects and Summoner checks to see if the fight win has registered or he has suffered a 50% health penalty.
Why has this become a common occurrence in game? What can be done to fix it?
Dr. Zola
9
Comments
Hence you never can get into the fight at the point the connection is lost, because the fight itself does not require a connection. Maybe there are just some savety points during a fight (every 10 seconds or so) to check if there is connection. But otherwise, the fights happens on your phone.
I think it seems like it only happens after a win, because most of the time, you win.
If it is the other way around, you have bigger problems than connection issues.
You just happen to remember situations more clearly if it hurt you.
I have had some good luck here—a Variant 1 fight that locked up after a win and wound up being credited as a win when I logged in, for example. This type of thing happened a few times in the past two days.
But also an AQ fight, which wound up a half-health penalty after I brought the game back up. And an AW fight, similarly.
With regularity, I notice the network icon popping up during fights as well.
Bottom line: it is a problem that happened some over the past few months, but is now a feature of nearly every fight in the current update. At a minimum, the game team should do something to ameliorate the situation while it persists, and then something else to attempt to offset resource consumption once it is resolved.
Dr. Zola
if disconnected due to possibly bad servers, Emergency Maintenance, etc
we don't lose 50% and no death count applied
if disconnected due to wifi or bad internet
we lose 50% and death count applied
if you manually closed out the game intentionally
we lose 50% and death count applied
Is there a chance it gets abused in competitive play (AW, AQ)? Definitely—but I think the game should err on the side of the player there. If this were a console game, where players aren’t also receiving calls, emails, texts and other notifications mid-fight, then my answer is different. The CRS doesn’t let you change champs or throw on a boost—it makes you fight with what you had.
Beyond the “one freebie,” it would be nice if a win registered locally on the phone and was able to be read by the game server at next log in, regardless of whether the game DCs at the end of the fight.
Dr. Zola
Dr. Zola
That actually is not a bad idea. I just don`t know how exploitable it is. It might very easily be hacked to always register a win.
I am not a programmer (only have some basic understanding of C# ) so I do not know.
I’ve also been at the win screen and it freezes, then game disconnects and come back to a fight I have to redo with no lost health in regulars quests or half health in AQ/WAR 😡