**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Health potions should be buffed
Rohit_316
Posts: 3,386 ★★★★★
Not sure if this has been discussed before but the thing that really annoys me while fighting high health pools is the amount of health we get back from health potions.
Eg - 25 lvl 2 health potions gives 15% health back to a 5* r4, but 5 blocked hit in act 6 takes 30% health down. What's the point then ?
Same is the case with other higher potions as well. Just my thoughts .
Feel free to present your views.
Eg - 25 lvl 2 health potions gives 15% health back to a 5* r4, but 5 blocked hit in act 6 takes 30% health down. What's the point then ?
Same is the case with other higher potions as well. Just my thoughts .
Feel free to present your views.
Post edited by Kabam Rose on
14
Comments
When I'm stocked up on potions I'm a lot more careless.
With rank 3 6*s becoming more common and future ranks to come, distribution of higher level potions are definitely needed. L3s are farmable and I agree L1s and 2s are pretty much useless unless your still in the lower acts.
Lv3 potions don’t seem to touch the sides these days but if I had a choice I’d like them to change Alliance potions to be % based.
I don’t think that happens anytime soon, but if there’s enough of an outcry maybe we could at least get alliance potions/revives changed? Those are the biggest joke in the game. A 325 Heath revive on my 40k HP 2/35 is hilarious
Level 3s aren’t bad, but you literally have to farm them for the entire day for several days for content like Abyss. It was designed to make people spend loads of items, so in order to balance the scale, level 3s should be buffed or level 4s made farmable