**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Act 6 100%
Mrwarren96
Posts: 401 ★★
I've just completed act 6 first run, I think I'm gonna go for 100 soon, just wondering what I should take first should I got for 6.4 100% first cause of the rewards or shall I go from the beginning and work my way up again through the chapters?
1
Comments
6.4 100%
6.3 100%
6.2 100%
That is the priority order in my opinion, if you’re going for the full thing. If you want some quick rewards then I’d say maybe 6.4 first especially if it’s fresh in your mind.
But my general advice wound be don’t do it. It’s just not worth the hassle
6.1 - definitely long, but the easiest one for sure.
6.4 - despite being niche and requiring specific counters at times, it has great rewards for every path you complete (half a t2a yum)
6.3 - can be niche and demanding same as 6.4, but less rewarding in comparison.
6.2 - probably the longest and the most frustrating chapter, but if you have good counters and a diverse enough roster to tackle the gates... might as well follow up your 6.1 exploration with this. You can be done with it once and for all and get it out of the way.
Good luck!
You enjoy it, fine. But I doubt the vast majority of the player base would, hence my advice. He’s completed it. He can do act 7 etc when it comes out, which looks like a lot more fun