Let’s talk about Man Thing AQ Map 4 Burden of Might
CaptBirdseye
Member Posts: 102 ★
I’m not sure how anybody else feels, but I think the Burden of Might node on Man Thing makes AQ map 4 far to restricting and boring.
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But Human Torch, Wouldn’t MT nullify the incinerates ? @Gamer
Prey the weak-4
The defender gains 5% of their Max power each time a Buff is Nullified, expires, or is removed off the attacker.
Burden of Might
The Opponents Power Gained by striking or being struck by their opponent is reduced by 15% for each Buff currently active on them.
Additionally each time a Buff activates on them for any reason, they lose 25% of their Max power.
With Man Thing SP1 unblockable and with his poison ☹️
@Gamer @Kill_Grey @Rahultripathi
I normally use 4/55 she hulk. As I run suicides, she heals from his armor break, is poison immune and her taunt mechanic makes baiting specials and not triggering dex trivial.
Red hulk would also work. If I mess up with shulk, I have Omega as my Lane clearer at 5/65 who can take him too. Don't use Omega on him first as I need him for the rest of the map.
G2099 is on my war attack but would work too, as would 5/65 sentinel with sp2 spam, Gulk or quake if you can quake...
But in short, you need a poison immune, who doesn't have buffs and hits very hard.
Basically all I have is a low level 5* Rhulk unawakened out of the champions suggested.
One player has a maxed 4* Rhulk and another has a 5* gully R4.
No one has She-hulk or Quake 😕.
Our Prestige is over 10,500 because one of the Battle groups runs map 5 so as @Moosetiptronic says, Man Thing gets real spicy.
Looks like I’m forced to rank up Rhulk whilst my better champs wait even longer.
Like I said, this AQ mini boss Man Thing is too restricted, such a small amount of champions to use compared to the other 2 mini bosses all because of the nodes they picked.
It’s boring using the same champion over and over Kabam !
Red hulk will be your best option. A charged g2099 could probably do it easily so.
- Throw your SP1 as soon as it's available. The cold snap/frostbite damage will help since Iceman's basic attacks aren't that strong (also, Burden of Might will probable keep you from getting to an SP2)
- Use Burden to your advantage and push Man-Thing to his SP2 when possible (this is optional/personal preference, but I find his SP2 easier to dodge than his SP1)
- Don't count on keeping your ice armor. Between Burden and Man-Thing's nullify you'll loose it as soon as it forms. On the flip side, the armor breaks Man-Thing applies will keep you regenning (if you run willpower) and near full health through the entire match
- On the Day-5 map be prepared to timeout given Man-Thing's huge health pool. However, as stated in the point above, you can come back in with Iceman and heal back to full health while finishing the fight
My 5* Iceman is rank 5/sig 100-something (so I can now do the day-5 fight without timing out), but even when he was at rank 4 he handled the Man-Thing fight very well (even taking hits and specials to the face). Hope that helps.
Sentinel and She-Hulk are good because both gain passive attack bonuses. Rhulk is great as he powers up on poison and in blocking Mystic attacks. Rhulk and She-Hulk can both do decent damage without Critical hits or throwing Specials, so they'll get you through. Even if you do suffer a time out!
I'm going to disagree with others - Man-Thing's SP1 is easy to bait and to dodge. It's got the same timing and speed as Ant-Man's SP2. The easiest way to Dex it is to dash back to the edge of the screen; which will make it very easy to complete a shallow evade as the missile slowly comes towards you. If you're closer it takes much more careful timing to Dex back just before the thrown arm (or whatever it is) hits you.