Are we not already getting 30% from cav and the side quests per month currently? Always got the option of abyss too if you need r3. It’s not hard just a resources drain. How is a "resources drain" also "not hard"? It’s not realistic to be able to solo every fight with skill. It’s more about preparation (or spending) endurance and perseverance.While some fights can be soloed using particular champs the majority will be subject to the hit count meaning revives are inevitable. The best players out there are burning resources on it. Collector for eg is just a revive bin. It just boils down to having a stash of potions or units. Not like the champion or whatever where an unskilled player can be eternally frustrated by the fight. Anyone can clear abyss it’s just how much resources you use. The fights aren’t hard, just long and there’s a lot of them. It’s easier than LOL, less evade, can parry etc. For me it was getting my head down and doing something I never do for a couple weeks, arena, rinsing a4 for revives and then just blasting through it. Much more fun content out there imo but it was worth it to get the title. So in other words, there's no such thing as "hard" content because you can grind out all the revives in the world to get past it. No such thing as a hard boss, cause I could save up 1200 units to revive past him. No such thing as a hard war encounter, cause I could use 10 small revives on Corvus. That's dumb. I don't care if you're the most skilled player in the world, needing tons of revives to get through Abyss means it's hard content. Nope. You’re totally missing the point. Have you played abyss? If something drains resources... it is hard content. Otherwise, nothing is hard since you can just revive through it all.
Are we not already getting 30% from cav and the side quests per month currently? Always got the option of abyss too if you need r3. It’s not hard just a resources drain. How is a "resources drain" also "not hard"? It’s not realistic to be able to solo every fight with skill. It’s more about preparation (or spending) endurance and perseverance.While some fights can be soloed using particular champs the majority will be subject to the hit count meaning revives are inevitable. The best players out there are burning resources on it. Collector for eg is just a revive bin. It just boils down to having a stash of potions or units. Not like the champion or whatever where an unskilled player can be eternally frustrated by the fight. Anyone can clear abyss it’s just how much resources you use. The fights aren’t hard, just long and there’s a lot of them. It’s easier than LOL, less evade, can parry etc. For me it was getting my head down and doing something I never do for a couple weeks, arena, rinsing a4 for revives and then just blasting through it. Much more fun content out there imo but it was worth it to get the title. So in other words, there's no such thing as "hard" content because you can grind out all the revives in the world to get past it. No such thing as a hard boss, cause I could save up 1200 units to revive past him. No such thing as a hard war encounter, cause I could use 10 small revives on Corvus. That's dumb. I don't care if you're the most skilled player in the world, needing tons of revives to get through Abyss means it's hard content. Nope. You’re totally missing the point. Have you played abyss?
Are we not already getting 30% from cav and the side quests per month currently? Always got the option of abyss too if you need r3. It’s not hard just a resources drain. How is a "resources drain" also "not hard"? It’s not realistic to be able to solo every fight with skill. It’s more about preparation (or spending) endurance and perseverance.While some fights can be soloed using particular champs the majority will be subject to the hit count meaning revives are inevitable. The best players out there are burning resources on it. Collector for eg is just a revive bin. It just boils down to having a stash of potions or units. Not like the champion or whatever where an unskilled player can be eternally frustrated by the fight. Anyone can clear abyss it’s just how much resources you use. The fights aren’t hard, just long and there’s a lot of them. It’s easier than LOL, less evade, can parry etc. For me it was getting my head down and doing something I never do for a couple weeks, arena, rinsing a4 for revives and then just blasting through it. Much more fun content out there imo but it was worth it to get the title. So in other words, there's no such thing as "hard" content because you can grind out all the revives in the world to get past it. No such thing as a hard boss, cause I could save up 1200 units to revive past him. No such thing as a hard war encounter, cause I could use 10 small revives on Corvus. That's dumb. I don't care if you're the most skilled player in the world, needing tons of revives to get through Abyss means it's hard content.
Are we not already getting 30% from cav and the side quests per month currently? Always got the option of abyss too if you need r3. It’s not hard just a resources drain. How is a "resources drain" also "not hard"? It’s not realistic to be able to solo every fight with skill. It’s more about preparation (or spending) endurance and perseverance.While some fights can be soloed using particular champs the majority will be subject to the hit count meaning revives are inevitable. The best players out there are burning resources on it. Collector for eg is just a revive bin. It just boils down to having a stash of potions or units. Not like the champion or whatever where an unskilled player can be eternally frustrated by the fight. Anyone can clear abyss it’s just how much resources you use. The fights aren’t hard, just long and there’s a lot of them. It’s easier than LOL, less evade, can parry etc. For me it was getting my head down and doing something I never do for a couple weeks, arena, rinsing a4 for revives and then just blasting through it. Much more fun content out there imo but it was worth it to get the title.
Are we not already getting 30% from cav and the side quests per month currently? Always got the option of abyss too if you need r3. It’s not hard just a resources drain. How is a "resources drain" also "not hard"?
Are we not already getting 30% from cav and the side quests per month currently? Always got the option of abyss too if you need r3. It’s not hard just a resources drain.
Are we not already getting 30% from cav and the side quests per month currently? Always got the option of abyss too if you need r3. It’s not hard just a resources drain. How is a "resources drain" also "not hard"? It’s not realistic to be able to solo every fight with skill. It’s more about preparation (or spending) endurance and perseverance.While some fights can be soloed using particular champs the majority will be subject to the hit count meaning revives are inevitable. The best players out there are burning resources on it. Collector for eg is just a revive bin. It just boils down to having a stash of potions or units. Not like the champion or whatever where an unskilled player can be eternally frustrated by the fight. Anyone can clear abyss it’s just how much resources you use. The fights aren’t hard, just long and there’s a lot of them. It’s easier than LOL, less evade, can parry etc. For me it was getting my head down and doing something I never do for a couple weeks, arena, rinsing a4 for revives and then just blasting through it. Much more fun content out there imo but it was worth it to get the title. So in other words, there's no such thing as "hard" content because you can grind out all the revives in the world to get past it. No such thing as a hard boss, cause I could save up 1200 units to revive past him. No such thing as a hard war encounter, cause I could use 10 small revives on Corvus. That's dumb. I don't care if you're the most skilled player in the world, needing tons of revives to get through Abyss means it's hard content. Nope. You’re totally missing the point. Have you played abyss? If something drains resources... it is hard content. Otherwise, nothing is hard since you can just revive through it all. It’s not what I’m saying but you know that don’t you?People use revives in act 6 because they get their backsides kicked. The mechanics of the fights can be hard, the node combinations can be hard and it used to be that the attack values also made it hard but despite that skilled players can still do it itemless. Now, why do people use revives in abyss? I’ll give you a clue, didn’t think hard, try cheap.
Are we not already getting 30% from cav and the side quests per month currently? Always got the option of abyss too if you need r3. It’s not hard just a resources drain. How is a "resources drain" also "not hard"? It’s not realistic to be able to solo every fight with skill. It’s more about preparation (or spending) endurance and perseverance.While some fights can be soloed using particular champs the majority will be subject to the hit count meaning revives are inevitable. The best players out there are burning resources on it. Collector for eg is just a revive bin. It just boils down to having a stash of potions or units. Not like the champion or whatever where an unskilled player can be eternally frustrated by the fight. Anyone can clear abyss it’s just how much resources you use. The fights aren’t hard, just long and there’s a lot of them. It’s easier than LOL, less evade, can parry etc. For me it was getting my head down and doing something I never do for a couple weeks, arena, rinsing a4 for revives and then just blasting through it. Much more fun content out there imo but it was worth it to get the title. So in other words, there's no such thing as "hard" content because you can grind out all the revives in the world to get past it. No such thing as a hard boss, cause I could save up 1200 units to revive past him. No such thing as a hard war encounter, cause I could use 10 small revives on Corvus. That's dumb. I don't care if you're the most skilled player in the world, needing tons of revives to get through Abyss means it's hard content. Nope. You’re totally missing the point. Have you played abyss? If something drains resources... it is hard content. Otherwise, nothing is hard since you can just revive through it all. It’s not what I’m saying but you know that don’t you?People use revives in act 6 because they get their backsides kicked. The mechanics of the fights can be hard, the node combinations can be hard and it used to be that the attack values also made it hard but despite that skilled players can still do it itemless. Now, why do people use revives in abyss? I’ll give you a clue, didn’t think hard, try cheap. So I guess content that can be solo'd with skill is harder than content that can't be solo'd with skill? Good to know. In Act 6, a fight can be hard because of the mechanics? What do you call the hit cap in Abyss? It's a mechanic.
Are we not already getting 30% from cav and the side quests per month currently? Always got the option of abyss too if you need r3. It’s not hard just a resources drain. How is a "resources drain" also "not hard"? It’s not realistic to be able to solo every fight with skill. It’s more about preparation (or spending) endurance and perseverance.While some fights can be soloed using particular champs the majority will be subject to the hit count meaning revives are inevitable. The best players out there are burning resources on it. Collector for eg is just a revive bin. It just boils down to having a stash of potions or units. Not like the champion or whatever where an unskilled player can be eternally frustrated by the fight. Anyone can clear abyss it’s just how much resources you use. The fights aren’t hard, just long and there’s a lot of them. It’s easier than LOL, less evade, can parry etc. For me it was getting my head down and doing something I never do for a couple weeks, arena, rinsing a4 for revives and then just blasting through it. Much more fun content out there imo but it was worth it to get the title. So in other words, there's no such thing as "hard" content because you can grind out all the revives in the world to get past it. No such thing as a hard boss, cause I could save up 1200 units to revive past him. No such thing as a hard war encounter, cause I could use 10 small revives on Corvus. That's dumb. I don't care if you're the most skilled player in the world, needing tons of revives to get through Abyss means it's hard content. Nope. You’re totally missing the point. Have you played abyss? If something drains resources... it is hard content. Otherwise, nothing is hard since you can just revive through it all. It’s not what I’m saying but you know that don’t you?People use revives in act 6 because they get their backsides kicked. The mechanics of the fights can be hard, the node combinations can be hard and it used to be that the attack values also made it hard but despite that skilled players can still do it itemless. Now, why do people use revives in abyss? I’ll give you a clue, didn’t think hard, try cheap. So I guess content that can be solo'd with skill is harder than content that can't be solo'd with skill? Good to know. In Act 6, a fight can be hard because of the mechanics? What do you call the hit cap in Abyss? It's a mechanic. Nice sidestep on the question. I’ll answer yours. Yeah sure, loads of people got shut out at 6.2.6 because it was difficult, not because they didn’t have enough units. Other people solo that fight for fun. There is one example of content that can be one shot with skill that is more difficult than abyss fights. In abyss you only need enough skill to reach the hit cap which is way below that of other fights in the game therefore not a difficulty mechanic just a cheap resource drain. I’d put abyss easy path on par with being comfortable on the easy path in LOL. If you can solo the majority of those fights you can easily solo abyss fights up to the hit cap, if anything it’s easier. The fights are basic, there’s nothing challenging in there bar the collector which is what it is. In the context of someone going for TB it’s not hard. Maybe for you apparently but not for the averagely skilled act 6 finisher. Have a good weekend @Etjama and apologies to the others for detailing the thread.
Just double the rewards for our efforts here please
Ever since cav difficulty was released i haven't even touched it. Not one quest completed.That's just how bad it is
Ever since cav difficulty was released i haven't even touched it. Not one quest completed.That's just how bad it is This was the 2nd month. If you haven't touched it, how is it you can say how bad it is?
Ever since cav difficulty was released i haven't even touched it. Not one quest completed.That's just how bad it is This was the 2nd month. If you haven't touched it, how is it you can say how bad it is? Ladies & gentlemen,Over here, we have the Sensing type. This type does not rely on intuition at all, but rather prefers to try things out for themselves.Imagine, for a moment, you spot a rotting banana in a bin. Your intuition might tell you that banana is, in fact, rotten. However, the Sensing type will adamantly deny their Intuitive functions in favour of their Sensing functions; even if that means tasting the rotten banana for themselves.If you read this in David Attenborough's accent you have my respect.
Ever since cav difficulty was released i haven't even touched it. Not one quest completed.That's just how bad it is This was the 2nd month. If you haven't touched it, how is it you can say how bad it is? Ladies & gentlemen,Over here, we have the Sensing type. This type does not rely on intuition at all, but rather prefers to try things out for themselves.Imagine, for a moment, you spot a rotting banana in a bin. Your intuition might tell you that banana is, in fact, rotten. However, the Sensing type will adamantly deny their Intuitive functions in favour of their Sensing functions; even if that means tasting the rotten banana for themselves.If you read this in David Attenborough's accent you have my respect. Clever (seriously, not facetiously: I smiled). However. the moment that person stopped to actually look in the bin, they did more than the player who claimed they didn't touch the content at all.What you refer to as intuition isn't. It is a combination of logic informed by experience (people don't throw away food that is good, and even if they did it doesn't generally stay good in a waste bin) and evolutionary biology (if it looks bad and it smells bad, evolution has wired your brain to cause you to not want it because it might kill you).We have five million years of primate evolution telling us not to eat what appears to be bad bananas, and several thousand years of cultural history telling us to not, unless circumstances are dire, eat out of trash cans. We have six years of history judging Contest of Champions content, and no one is that good at it yet that they can judge content without actually studying it or playing it. Someone who does that isn't using intuition, they are wildly guessing.
So all those changes, and you didn't bother buffing the rewards, or at least adding completion rewards so people don't have to grind for days on exploration...Kabam gonna Kabam.
So all those changes, and you didn't bother buffing the rewards, or at least adding completion rewards so people don't have to grind for days on exploration...Kabam gonna Kabam. there....is...already...completion....rewards....they...just...broke...it....in....thirds....to...make...it...more...easily...obtainable....for....people...who...cannot....do...all...6...paths.... It's mostly the loss of instant gratification you usually get from completing the EQ. it'll take some time to get used to it
So all those changes, and you didn't bother buffing the rewards, or at least adding completion rewards so people don't have to grind for days on exploration...Kabam gonna Kabam. there....is...already...completion....rewards....they...just...broke...it....in....thirds....to...make...it...more...easily...obtainable....for....people...who...cannot....do...all...6...paths....
So all those changes, and you didn't bother buffing the rewards, or at least adding completion rewards so people don't have to grind for days on exploration...Kabam gonna Kabam. there....is...already...completion....rewards....they...just...broke...it....in....thirds....to...make...it...more...easily...obtainable....for....people...who...cannot....do...all...6...paths.... It's mostly the loss of instant gratification you usually get from completing the EQ. it'll take some time to get used to it You still have it, you get completion requests when you do the 6th path, it is just not as large because you already received 2/3rds of it. I know I have it. But the feeling of accomplishment you usually get after completing 3.2 is no longer available. Thats all
So all those changes, and you didn't bother buffing the rewards, or at least adding completion rewards so people don't have to grind for days on exploration...Kabam gonna Kabam. there....is...already...completion....rewards....they...just...broke...it....in....thirds....to...make...it...more...easily...obtainable....for....people...who...cannot....do...all...6...paths.... It's mostly the loss of instant gratification you usually get from completing the EQ. it'll take some time to get used to it You still have it, you get completion requests when you do the 6th path, it is just not as large because you already received 2/3rds of it.