**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Cavalier diff. Rewards definitely needs a buff
People use revives in act 6 because they get their backsides kicked. The mechanics of the fights can be hard, the node combinations can be hard and it used to be that the attack values also made it hard but despite that skilled players can still do it itemless.
Now, why do people use revives in abyss?
I’ll give you a clue, didn’t think hard, try cheap.
Nice sidestep on the question. I’ll answer yours.
Yeah sure, loads of people got shut out at 6.2.6 because it was difficult, not because they didn’t have enough units. Other people solo that fight for fun. There is one example of content that can be one shot with skill that is more difficult than abyss fights.
In abyss you only need enough skill to reach the hit cap which is way below that of other fights in the game therefore not a difficulty mechanic just a cheap resource drain. I’d put abyss easy path on par with being comfortable on the easy path in LOL. If you can solo the majority of those fights you can easily solo abyss fights up to the hit cap, if anything it’s easier. The fights are basic, there’s nothing challenging in there bar the collector which is what it is. In the context of someone going for TB it’s not hard. Maybe for you apparently but not for the averagely skilled act 6 finisher.
Have a good weekend @Etjama and apologies to the others for detailing the thread.
"Done with a great deal of effort."
Abyss takes so much effort to save up all the resources and to do the content. It may not require as much skill as other content, but that in no way means it isn't hard since it takes a ton of effort to get through it. Chew on that and come back with facts rather than nothing but a dumb attitude.
For example, 5*, 4/55 Magik was doing 70k special 2s due to the nodes. Her special 3 even took about roughly 80-85% of one defender (granted they had 10+ buffs). If you have a varied-enough roster, you can easily use each to their advantage.
The problem, however, is that its easier said than done to have a roster that deep. It also restricts which champs are useful in each chapter. I personally dont have a roster deep enough to comfortably take on Cavalier. But these nodes encourage me to change that.
This month's EQ also made me realize how ridiculous Magik+Warlock is. Honestly wouldnt had had the mystic node not been there (I dont use mystics often)
That's just how bad it is
Over here, we have the Sensing type. This type does not rely on intuition at all, but rather prefers to try things out for themselves.
Imagine, for a moment, you spot a rotting banana in a bin. Your intuition might tell you that banana is, in fact, rotten. However, the Sensing type will adamantly deny their Intuitive functions in favour of their Sensing functions; even if that means tasting the rotten banana for themselves.
What you refer to as intuition isn't. It is a combination of logic informed by experience (people don't throw away food that is good, and even if they did it doesn't generally stay good in a waste bin) and evolutionary biology (if it looks bad and it smells bad, evolution has wired your brain to cause you to not want it because it might kill you).
We have five million years of primate evolution telling us not to eat what appears to be bad bananas, and several thousand years of cultural history telling us to not, unless circumstances are dire, eat out of trash cans. We have six years of history judging Contest of Champions content, and no one is that good at it yet that they can judge content without actually studying it or playing it. Someone who does that isn't using intuition, they are wildly guessing.
Rewards are fine, imo; considering the range of the target audience. I could explore it with only about 3 rank 5 5* when it started out with just about 10 revives total, and now with 9 rank 5s currently, it will be much easier for sure. I can say that most of those rank-up materials did come from cavalier difficulty, so it is worth it averse to what a lot of people point it out to be.
It should be clear as daylight that the rewards need a buff.