**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Without synergies, he is probably top 20 for me.
My top 10:
1) Quake
2)Ghost
3)Aegon
4)Omega
5) Doom
6) Nick
7)Magneto
8)Warlock
9) Cap IW
10) Colossus
But Omega has really high damage that can’t get changed, making him a great counter to some painful fights in act 6, he has good healing, and his ability to bypass damage from passive effects on his mediums and heavies makes him even better. As for mags, I already covered him.
Saying that he is not in the Top 10 is too much especially if you haven't even finished Act 5, let alone while owning a 6* Torch.
IW-all champs gain more block prof.
BWCV_if these champs fail to apply incinerate they apply slow on the opponent.
mr.fantastic-if starting fight below or at 20% they recover 10% health or power
all fantastic 4-all champ's SP 1 incinerates the opponent
surfer-increased armor
Capiw-if HT sp2 is blocked the opponent is unable to hit him for 0.75
another synergy of mr.fantastic-incinerate and nova lasts 30% longer
another thing synergy-sp2 grabts fury buff
I use Colossus in Act 6 and Legendary difficulties, a lot.
Without the OR synergy.
Finish Act 5 first with your 6* Torch.