I noticed that, too, but both are running for the same duration when the passive one is supposed to be longer.
It seems like that because you most likely have stupefy and parry masteries maxed. Mags passive stun is built to have the same duration as the stun debuff from parry under those conditions.
I know some of you guys have stated the fix has been implemented. But have you tested this synergy vs Korg who is supposed to shrug off ONLY stun debuff and not the passive stun????
I believe it's working fine now. Only the passive stun activates, although I've only tested with AA. The weird part is how far it pushes your champ back when you parry, but not a big inconvenience.
This bug is still present, although the passive stun is working, there shouldn’t be a distance left after the stun. It appears this still needs added attention.
A use should be on 5.4.6 Ultron boss, but with the debuff still active is giving me sweat, because I have taken on Ultron with Medusa trying to get to sp3, but I can never make it, and I’ve lost all my revives as a result and he is still at full health. The evade every 7 seconds and the debuffs screwing me over are all telling me I need Mag HoX’s passive parry.
Passive stun or pushive stun? It's appalling how this issue on for about 6 months, instead of fixing the problem keeps changing. Still getting push far back after passive stun
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Please let me know
It has a weird interaction with the limber in labyrinth when using a champ like AA who has auxiliary stun debuffs.
It's appalling how this issue on for about 6 months, instead of fixing the problem keeps changing.
Still getting push far back after passive stun