**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Falcon's Lock on Vs. Tunnel Vision
Blackadder17996
Posts: 62 ★
I just got wrecked by the Stealth Spidey on 6.4.1 when using Falcon's Lock-On. Falter works and Falcon misses. Is that how it is intended to work? @Kabam Miike
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Comments
There are also various nodes that you might expect Falcon to bypass that he can't, such as Rage and Crit me with Your Best Shot
Working this out is one reason I decided not to take up my Falcon. At least, not yet.
Hate it, though!
I agree for consistency sake, miss should be subject to AAR like evade or auto-block. I also think champions who are immune to reverse control should also be immune to falter.
Red Goblin has True Sense now. It bypasses miss and auto-block.
Is there a list of abilities per champ that are considered defensive AA? For example: korg rock shield doesn’t give damage back. But shrug off parry still works during lock on. Invisible woman shield still causes miss even though in my opinion this is defensive ability.
I can’t find anywhere which abilities are considered defensive (so switched off by lock on).
Thanks!
I think defensive abilities are those affecting the Defender (like AutoBlock, shields and stuff) while anything affecting your Champ = the Attacker are considered offensive abilities. Like you bleeding when hitting Morningstar or you getting any other debuff.
Korg‘s Rocks ... I think they are Passives and can‘t be eaten by Symbios or other Buff removing Champs. They are probably not affected by any AAR and will always be able to shrug off Parrys.
So I’d like to be able to see the defensive abilities of each champ. Then I know what should be disabled by falcons lock on and what isn’t.
Agent Venom’s Tenacity will trigger when Falcon attempts to parry stun him (offensive ability, since it was the result of AV striking Falcon) but not when Falcon applies a bleed (defensive ability, since it was the result of Falcon striking AV), while locked on.
Falter is an effect. If it activates successfully it can't be stopped untill it is expired no matter how strong your ability accuracy reduction is.
Now explain this..
Juggs have unstoppable and Lock On...
According to Lock On it will reduce defensive ability by 100%.... I hit Juggs so unstoppable is defensive right?.... It should have no effect.... But that doesn't happen.
Let's take two champ X and Y.
Let X hit Y
•If Y activates any ability it's defensive.
•If X activates any ability it's offensive.
In this case Falc hit Juggs and Juggs activate unstoppable so it's defensive.
Edit:
If what you're saying is true, champs with evade buff should be able evade even with Lock On.
Evade triggers only when being struck so this is defensive ability.
I agree it’s not always logical because in my opinion miss is also a mechanic that only triggers when being struck as well as glancing but this was explained in this topic already.
You can evidence this easily by dueling an unstoppable opponent with Quake then striking them while they are both concussed and unstoppable.