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Future Queen of Tech, A Possible Look Into the Future

StevieManWonderStevieManWonder Posts: 5,017 ★★★★★
Out of all the Champions up for voting, Omega Sentinel by far has the most potential with her abilities. Here's a look at what I think would be a reasonable build of Omega Sentinel.
Omega Sentinel
Class: Tech
PI: 5/65 Sig200 11,585
3/45 Sig200 14,745
Attack: 3,325 (5/65)
4,209 (3/45)
Health: 36,045 (5/65)
48,854 (3/45)
Crit Rate: 37%
Crit Damage: 217%
Armor Rating: 60%
Block Proficiency: 72%
Energy Resistance: 20%
Physical Resistance: 20%
Crit Resistance: 45%

Tags: #Hero #Villain #Offensive: Damage Over Time #Utility #X-Men

Awakened Ability: Adaptive Protocols
• Whenever Karima defeats a champion or performs a certain action, her Adaptive Protocol activates and she gains a new attribute for the remainder of the quest. Adaptive Protocols are passive effects. Karima can have a max of [5] Protocols active at a time—every 50 signature levels, Karima’s Protocols limit increases by 1.
o Knock Down an Evade/Miss Champion: Activates Karima’s True Aim Protocol. While True Aim is active, all projectile attacks and special attacks cannot be evaded or be caused to miss.
o Land an Special Attack on an Autoblock Champion: Actives Karima’s Warhammer Protocol. While Warhammer is active, Karima’s attacks ignore Block Resistance against #Defensive champions and she cannot be parry-stunned by an autoblock.
o Defeats a Mutant: Activates Karima’s Huntress Protocol. While Huntress is active, Karima’s contact hits and special attacks deal a burst of physical damage equal to the damage of the hit. Additionally, these hits cause the defender to have 300% reduced ability accuracy for the duration of the hit.
o Inflict a Shock Debuff on a #Robot Champion: Activates Karima’s Technopath Protocol. While Technopath protocol is active, Karima steals 5% of #Robots power with every projectile hit and her heavy attacks deal a burst of energy damage equal to 25% of the damage of the attack.
o Have a Buff Nullified: Activates Karima’s Iron Curtain Protocol. While Iron Curtain is active, Karima gains Nullify/Stagger Immunity.

Protocols: Pre-Fight Ability
• Before each fight, Karima can select 1 Protocol to activate to aid her in battle.
o Ironclad Protocol: While Ironclad Protocol is active, Karima starts the fight with 1 Indefinite Armor Up buff that increases her Armor Rating by 2000.
o Geneva Suggestion Protocol: While Geneva Suggestion is active, Karima inflicts stacking Shock debuffs with her projectile hits that last for 10 seconds and deal 237 damage per tic. Shocked Opponents have -25% Defensive Power Rate.
o Recovery Protocol: While Recovery is active, Karima will regenerate up to 35% of her total health upon knocking out her opponent. This ability will not trigger if Karima ends the fight with over 35% health and this ability cannot push Karima over 35% health.

• Always Active:
o All Day Protocol (Persistent Charge)
 Karima’s All Day Protocol allows her to survive the first hit that would knock her and regain 35% of her total health. Whenever Karima survives a fatal blow through this mechanic, she gains a Persistent Charge that grants her +250 Attack, Health, Armor Rating, and Block Proficiency. Max Persistent Charges: 10.

o Resistances
 Karima has a 50% resistance to all Bleed, Shock, Poison, and Incinerate damage.

• Basic Attacks
o Light Attacks: Projectile Attacks
o Medium Attacks: Contact Hits
o Heavy Attacks: 1st hit is a Projectile, 2nd and 3rd hits are Contact

• Special Attacks
o During Special Attacks, Karima gains +300% Ability Accuracy if she does not have more than 1 Protocol active (not including All Day).
o All hits count as Projectile hits and do not take damage back effects.

Special 1: Weapons Protocol 1
• Karima hits her opponent with her Electrostatic Poles (6 hits). Each hit has a 30% chance to inflict the opponent with a Shock debuff that lasts for 15 seconds and deals 240 damage per tic. If this attack is activated when the opponent has 4 shocks on them or inflicts 4 shocks, they are combined into a Shock Passive that lasts for 30 seconds and deals 100 damage per tic; while this Shock Passive is active, #Robots suffer from 100% reduced ability accuracy and Mutant champions take 25% more damage from all sources.

Special 2: Weapons Protocol 89
• Karima wraps her Plasma Coils around her opponent (3 hits). Plasma Coils are a debuff that lasts for 10 seconds and while it is active, the opponent takes 567 energy damage per second. If Plasma Coils are shrugged off or otherwise removed, the opponent takes a burst of energy damage equal to 5% of their total health.

Special 3: Weapons Protocol 616
• Karima unleashes a bombardment of her nano-weapons (20 hits) and inflicts the opponent with a passive Omega Sanction. Omega Sanction lasts for 40 seconds and cannot be stacked. While Omega Sanction is active, Karima steals 5% of the opponent’s power on her medium hits and her light attacks cause the opponent to suffer from -100% defensive ability accuracy. Additionally, Omega Sanction grants Karima +700 Block Penetration.

Synergies:
• Mutant Hunters: With Sentinel
o Sentinel: Sentinel’s Sp3 no longer requires an Armor Passive to trigger its Regeneration.
o Omega Sentinel: While Huntress Protocol is active, Karima’s attacks generate 10% more power.

• Genosha’s Finest: With Professor X, Magneto, and Magneto (House of X)
o Professor X: While the opponent is Mind Controlled, gain 25% increased combat power rate.
o Magneto: Charging a heavy pauses all debuffs when the opponent is Magnetized.
o Magneto (House of X): Heavy attacks cause the opponent to suffer 100% reduced Defensive Ability Accuracy.
o Omega Sentinel: While Technopath Protocol is active, Karima steals 5% of the damage from each hit as health.

• Neither Man nor Machine: With Cable and Punisher 2099
o Cable: Cable’s Degeneration no longer scales with the opponent’s power rate; it always deals its max damage.
o Punisher 2099: While Overdrive is active and the opponent is under 1 bar of power, Punisher 2099 passively reduces his opponents Evade and Auto-Block Ability Accuracy by 100%.
o Omega Sentinel: While True Aim is active, Karima gains an indefinite passive fury buff that increases her attack by 5% every time her True Aim protocol causes her opponent to fail an Evade or Miss. Max 40.

Comments

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    StevieManWonderStevieManWonder Posts: 5,017 ★★★★★
    Moot4Life said:

    how many times you gonna post this my friend?
    i mean its still good regardless

    I didn't post this one this time. This is one of the ones that I posted that deleted right away. Now it's back somehow and my other one "Finally Did It" got deleted. So I really have no idea what is happening.
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    StevieManWonderStevieManWonder Posts: 5,017 ★★★★★

    wait what happened to the other thread did they replace it with this what

    I have no idea. All of a sudden, the other thread was deleted and this one replaced it. I'm so confused.
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    StevieManWonderStevieManWonder Posts: 5,017 ★★★★★
    H3t3r said:

    That's amazing! But here is what I believe it should be:

    Out of all the Champions up for voting, Omega Sentinel by far has the most potential with her abilities. Here's a look at what I think would be a reasonable build of Omega Sentinel.
    Omega Sentinel
    Class: Tech
    PI: 5/65 Sig200 11,585
    3/45 Sig200 14,745
    Attack: 3,325 (5/65)
    4,209 (3/45)
    Health: 36,045 (5/65)
    48,854 (3/45)
    Crit Rate: 37%
    Crit Damage: 217%
    Armor Rating: 60%
    Block Proficiency: 72%
    Energy Resistance: 20%
    Physical Resistance: 20%
    Crit Resistance: 45%

    Tags: #Hero #Villain #Offensive: Damage Over Time #Utility #X-Men
    While fighting as an Attacker

    Enter Omega Mode, granting the following:
    Up to +614 Attack Rating based on how large the opponent is.
    +688 Attack Rating for each charge on the opponent

    Start of Fight & Every 15 Seconds

    Gain an indefinite Persistent charge, granting 370 Armor rating
    Max charges in Omega mode: 4.
    Max charges in Iron Sentinel: 3

    Brought Below 15% Health – Once Per Fight

    Gain an indefinite Charge, granting 370 Armor rating
    If in Iron Sentinel, gain a second Armor up buff

    For each Persistent Buff Omega Sentinel gains the following benefits:
    +900 energy Resistance
    +87 Critical Damage Rating
    Incoming Bleed & Poison Debuffs suffer -25% Potency
    Enemy attacks suffer -20% Offensive Ability Accuracy
    Enemy attacks suffer -137 Critical Damage Rating

    When Struck by Critical Hits

    60% chance to consume 1 Persistent charge to inflict a Passive Degen, dealing 1598 direct Energy Damage over 10 seconds.

    Special Attacks

    100% chance to inflict an Armor Break Debuff, reducing Armor Rating by 3150 for 20 seconds
    100% chance to gain an Unblockable Buff, lasting 1 second.

    Special Attack 1 – Omega-Smasher : A rocket-aided shoulder tackle smashes the armored suit through whatever, or whoever, happens to be in front of it.

    100% chance to Stun for 1.50 seconds.

    Special Attack 2 – Omega-Blaster : An uppercut stuns the enemy, setting them up for a powerful Repulsor Ray blast.

    If the opponent’s Block is broken by this attack, all Beam attacks have a 100% chance to inflict Power Burn, draining 1 Bar(s) of Power per hit and inflicting direct damage proportional to the Power drained.
    100% Chance to Power Lock, severing the target’s flow of power for 3 seconds.

    Special Attack 3 – Omega-Buster : The ultimate in Nano-technology showcases exactly what it can do.

    This Attack Drains 50% of the Opponent’s current Power.
    Inflicts up to 3 Passive degen Debuffs, with each having a 80% chance to activate, dealing 1352 Energy Damage over 20 seconds.
    UnBlockable Buffs triggered during this attack gain +4.5 seconds duration.
    Hey this kinda looks familiar
    I’m so confused about what’s happening, that’s the text from the first time I posted it.
    Your posts are lagging lol.
    Oh that’s terrible, I’m probably spamming the forums without realizing it. Crud.
  • Options
    The_beast123The_beast123 Posts: 2,050 ★★★★
    Guessing the PI is a nice one, but doesn't it feel a little lower?
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    StevieManWonderStevieManWonder Posts: 5,017 ★★★★★

    Guessing the PI is a nice one, but doesn't it feel a little lower?

    I’ll let you in on a secret, I literally have no idea how to calculate PI. I pick numbers at random for the 5/65 and then roughly multiply them by 1.33 for the 6r3.
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    The_beast123The_beast123 Posts: 2,050 ★★★★

    Guessing the PI is a nice one, but doesn't it feel a little lower?

    I’ll let you in on a secret, I literally have no idea how to calculate PI. I pick numbers at random for the 5/65 and then roughly multiply them by 1.33 for the 6r3.







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    RichTheManRichTheMan Posts: 187 ★★★
    @StevieManWonder i love it mate
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    StevieManWonderStevieManWonder Posts: 5,017 ★★★★★

    @StevieManWonder i love it mate

    Awesome! Thanks so much!
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