**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Daredevil-basic setup
TheMask
Posts: 104 ★
Ok i know the buff would be live in couple of days, and we can see how the champ is then, but i want everyone opinion on the setup of daredevil....
Technically He is supposed to have enhanced sense for evading projectile and miss counter, etc
The updated kit just doesnt feel like we ll be using daredevil signature strength.
Also why not just make Rage a standard passive effect rather than debuff and decrease regen for no reason.?
Technically He is supposed to have enhanced sense for evading projectile and miss counter, etc
The updated kit just doesnt feel like we ll be using daredevil signature strength.
Also why not just make Rage a standard passive effect rather than debuff and decrease regen for no reason.?
0
Comments
So why do debuff route and make him suicide unfriendly or any other nodes where regen is required
- Will change is DAAR to AAR which covers both defense and offense.
- His biggest utility is in stick’s apprentice (DAAR and Thorns like damage counter at max sig). The question is: 15 hits to activated this, hmm in any tough and serious match won’t you be dead before landing 3 full combos? I’d have made the Thorns counter cover both MBoy and SApprentice mode that way I can justify putting all my sig stones into him.
- OR extend his physical resistance to cover energy as well in MBoy mode to help him deal with stuffs that will kill him before he gets his 3 full combo. I guess energy resistance isn’t common with skill champs. I know he gets +5 combo whenever he shrugs off a debuff but that’s non damaging and there’s no way to activate your own debuff in MB mode if I’m not missing anything.
- I really don’t know how his debuff thingy and willpower will interact but 60% reduction is a lot to me. Wouldn’t 40% reduction work?
I’m looking making him my main attacking champ. Will r5 him regardless, I just think some good opportunities were missed. Then again, the game is not about what I want. It’s almost impossible to do update or change a thing when a buff champ goes live. Mags HOX still needs his sp3 — prowess thing to be addressed and his passive stun, smh.