**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Character Wishlist Thread 3.0

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Comments

  • ProwlerSymbioteProwlerSymbiote Posts: 467 ★★
    The following champion ideas are characters who are either non-playable, no longer playable, or have only been hinted at:

    Maestro (Science)
    Old Human Torch (Science)
    H.E.R.B.I.E. (Tech)
    Miek (Skill)
    Summoned Symbiod (Cosmic)
    Doctor Strange (Marvel NOW!) (Mystic)
    Scarlet Witch (Ultimate) (Mystic)
    Jessica Jones (Science)
    Wolverine (X-Force) (Mutant)
    Dark Phoenix (Cosmic)
  • SpideyFunkoSpideyFunko Posts: 21,795 ★★★★★
    Faseeh said:

    Barani7da said:

    Quicksilver
    Mystique
    Karven
    thor infinity war
    Dr.strange's teacher
    Omega sentinel
    Athiri
    ODIN(as boss after Karina (class advantage on all class)) [unplayable]
    Beta ray bill
    Fire lord
    Scarecrow
    Bullseye
    And more please

    Carina had better not be a boss. That would literally counteract the entire plot of act 6.
    Act 6 had a plot?
    some people choose to actually read the story and appreciate the work the writers put in instead of hitting skip
  • ButtehrsButtehrs Posts: 4,674 ★★★★★

    Barani7da said:

    Quicksilver
    Mystique
    Karven
    thor infinity war
    Dr.strange's teacher
    Omega sentinel
    Athiri
    ODIN(as boss after Karina (class advantage on all class)) [unplayable]
    Beta ray bill
    Fire lord
    Scarecrow
    Bullseye
    And more please

    Carina had better not be a boss. That would literally counteract the entire plot of act 6.
    And what if somehow someone was mind controlling carina for that fight.

  • American samurai

    Bisento

    Graydon creed

    Krang

    Professor power

    Shroud
  • More on the wishlist:
    Doppelganger
    Superior Octopus
    Molten Man
    Inferno
    Tri Sentinel
    Bastion
    Squid
    Dark Carnage
    Venom (Secret Empire)
    Tinkerer(SM Miles Morales Video Game)
    Ghost Rider(King Of Hell)
    Thorbuster
    Destroyer
    Malekith
    Scream
    Dr Doom(Infamous Iron Man)
    Gladiator
    Molecule Man
    Ares
    Shocker
    Mastermind
    Zzaxx
    Whirlwind
    Taskmaster(MCU)
    Red She Hulk
    Tiger Shark
    Batroc
    Bloodwraith
    Whiplash
    Titanium Man
    Vengeance
    Super Adaptoid

  • Doom 2099

    Beast 1602

    Rojhaz(Steve Rogers 1602)

    Eris

    Hermetikus
  • NewDawnDebNewDawnDeb Posts: 106
    These can be good addition to mystic class:









  • ProwlerSymbioteProwlerSymbiote Posts: 467 ★★
    Infinity Warp Champions:

    Science:

    Green Widow
    Arachknight 2099
    Eric Killraven
    Hot Rocks
    Little Monster
    Mister Invisible

    Tech:

    Iron Hammer 2099
    Iron Hammer
    Rhodey the Bold
    Pepper the Wise
    Ghost Panther 2099
    Toni the Grim
  • DoppelgangerDoppelganger Posts: 37
    The Mandarin
    Class Tech(Makluan rings are made of the engine of an alien spacecraft.)
    Size Medium

    Signature Ability
    I Am The Mandarin = The Mandarin can now use both of his hands at the same time once per quest(increases to twice at 100 sig level), but at the end of the fight he will lose all of his persistent charges(Lose none if at max sig) he will gain no charges from the fight.

    Passive
    Naturally immune to poison(can convert poison into water using the remaker ring).

    Light attacks 1, 4, and 5, heavy attack hit 2, first medium attack, and all of special 2 are non-contact attacks.

    Makluan Rings
    The Mandarin has 10 unique and powerful ancient yet advanced rings each one play a role in the fighting style of the Mandarin.

    Only one hand can be active per fight, before the fight the player can select either hand without spending persistent charges, if neither is selected the Left hand will be active for the fight.

    Left hand:

    Zero = Grants a 10% chance for any contact attack to stun the opponent for 1 second, chance increased by 5% for each persistent charge.

    The Lair = every 30 hits in mandarins combo will cause the opponent to become mind controlled for 5 seconds preventing them from gaining power and using specials, increasing the time it lasts by 1.25 second for every persistent charge.

    Lightning = every hit has a 25% chance to place a shock debuff lasting 5 seconds dealing X damage max stack 5, Increase damage of shocks by X per persistent charge.

    Incandescence = all non-contact attacks have a 30% chance to place an incinerate lasting 5 seconds dealing X damage max stack 2, increase max stack by 2 per persistent charge.

    Daimonic = Increases gravity after 7 seconds placing an armor break, weakness, or vulnerability debuff each one lasts 7 seconds, places 1 extra debuff for every 2 persistent charges.

    Right Hand:

    Night Bringer = every 20 seconds the opponent will falter for 3 seconds while the opponent is faltered they can’t gain power, decrease the amount of time it takes to falter by 2.5 seconds.

    Spectral = once every 10 seconds the next attack will be critical and ignore armor up buffs, decrease time by 0.75 per persistent charge.

    Spin = if struck 5 times in a row the opponent is launched back and stunned for 1 second this ability takes 15 seconds to recharge, decreasing the hits it takes for the ability to activate by 1 per persistent charge.

    Influence = all none contact attacks have a 10% chance to place a concussion that decreases ability accuracy by 25% and is only removed when the opponent is hit by a special attack max stack 4, chance to place is increased by 2.5% per persistent charge.

    Remaker = Well timed blocks convert 1 debuff into an armor up that increase armor rating by X and last 7 seconds max stack 5 if at max refresh all armor ups, 1 more debuff is transformed per persistent charge

    Persistent charges
    Mandiran starts the quest with 0 persistent charges, gains 1 persistent charge when he wins a fight and loses 1 if Manderin falls in battle(max charges 4).

    Martial Arts
    The Mandarin is extremely skilled in fighting, places 1 armor break with every 5 hits on his combo all armor breaks are permanent until Mandarin’s combo falls to 0.

    Special 1
    The Mandarin uses his fighting skills to break through the opponents weak points pushing them back, then he creates a tornado to lift the opponent into the air, after which he jumps in the air and comes crashing down on the opponent.

    Place 3 armor breaks lasting 5 seconds on the opponent, if the opponent has more than 50% health this attack deals 50% more damage.

    Special 2
    Mandarin sets the opponent on fire then fires a beam of concentrated cold at the opponent freezing them, finally he causes lightning to strike them down.

    Pause all stun until the end of this attack, if the opponent has more than 30% health but less than 50% health this attack deals 75% more damage.

    Special 3
    Mandarin fills the room with darkness so that the opponent doesn’t know where he is, as light returns the opponent looks around to find the Mandarin when they are struck by a powerful beam out of nowhere, the Mandarin steps forward will the opponent is on the ground and he simply increases gravity where the opponent is before they can get back up.

    The opponent is faltered for 3 seconds after this attack, if the opponent is below 15% health this attack does 100% more damage.

  • Yotat

    Lurgh

    Adam X

    Prosh
  • RubbixRubbix Posts: 15
    spider-woman (Jessica Drew)

    bullseye

    enchantress and executioner

  • ProwlerSymbioteProwlerSymbiote Posts: 467 ★★
    Infinity Warp Champions:

    Mystic:

    Speed Weasel
    Weapon Hex 2099
    Dormammu Red
    Ghost Panther
    Madame Hel
    Weapon Hex
    Man-Thing Thang Thoom
    Wentigra
    Mephicthton
    Knightblade
    Soldier Supreme 2099
    Arachknight
    Bucky Wong
    Hellhound
    Soldier Supreme
    Goblin by Night
    Hellfire 2099
    Baroness Umar
  • NewDawnDebNewDawnDeb Posts: 106
    Marvel Contest of Champions, Please add 'WAR MACHINE MARK 7/END GAME' to the contest.

    He is one of my favourite characters due to his 'LOOKS' and his 'ABILITIES' and can be a terrific addition to the 'TECH' class.

    Here are some pictures of him:













    Please consider him to add in the 'mcoc'.






  • Fever pitch

    Spoor

    Gorgeous George

    Zombie marvel

    Dreadnoughts
  • RedminotaurRedminotaur Posts: 13


  • RedwebRedweb Posts: 1

    Ducktor Doom

    Goose rider

    Count abyss
  • Jlane1551Jlane1551 Posts: 5
    Radioactive man- something like Omega Red where the closer he is for a longer amount of time it does damage. Idk if it would be a debuff or like Terrax as energy damage. I would think energy damage since it's radiation. He has a lot of cool abilities that I think Kabam could be creative with.

    Also, Beta Ray Bill would be pretty cool, if it could happen without redundancy with the other "Thors."
  • Ultimate Spider Slayer/Alistair Smythe

    He is a foe of spiderman, a genius level intellect, with cybernetics enhancement to his body ( similar to deathlok).

    Can be a Tech Character.









  • FighterDebashisFighterDebashis Posts: 45
    edited December 2020
    CHAMPION SPOTLIGHT – EMPLATE



    Emplate enters The Contest MM/DDth at TT AM
    PDT!

    About Emplate:

    Emplate, a vampire-like mutant who can take on the abilities of those he feeds upon as well as control their minds. Emplate was the main villain of Generation X.

    Base Stats & Abilities

    *All stats based on 4 Star, Rank 5, Level 50, Signature Level 99

    .Health: 15660
    .Attack: 1227
    .Max PI
    .Without Signature: 3727
    .With Signature (99): 4737

    Character Class: Mystic

    *Passive: Pocket Dimensions
    .Emplate suffers from a permanent (active) Degeneration debuff that drains 0.2% health each second.

    *Passive:
    .When against mutants, Emplate senses Mutant Aura of target which grants Emplate 1193 attack rating while also reducing the opponent’s Ability Accuracy by 50%. This Ability Accuracy reduction ignores mutants immunities.

    *Medium Attack Combo Finisher:
    .50% chance to cause your opponent to Rupture for 1450 direct damage over 20 seconds.

    *Heavy Attack: Vampiric Infection
    .100% chance to inflict Vampiric Infection to opponent, passively Heal Blocking and Slowing them for 7.5 seconds.

    ✓Developer Note - The Heavy Attack animation has to be of 6 hits for convenience of players during playing.

    ~Density Control: Another natural power Emplate does have, is ability to control his own density.

    *Dash Back -
    .Become Indestructible for 2 seconds, this indestructibility also ignores all DOT debuffs and passives.

    *While Heavy Attack Charging -
    .Become Intangible and opponent has 100% chance to miss, providing the Opponent isn’t able to bypass Miss.

    *Special Attacks -
    .100% chance to cause your opponent to Rupture for 1450 direct damage over 20 seconds.

    #Signature Ability: Energy Siphon
    .Being a Energy Vampire Emplate has also the ability to Siphon Energy from his target through their Bone Marrow Sap, and utilising it for his requirements.

    *Bone Marrow Sap (Max Stack 42):
    .50% chance to gain 1 Bone Marrow Sap per Critical Hit.
    .For every 3 hit on Combo Meter gains 1 Bone Marrow Sap.

    ✓Developer Note - Emplate's normal Combo will be of 6 hits, i.e. he will gain 2 Bone Marrow Sap per 1 Combo Rotation.

    *Special Attacks:
    .Consumes same number of Bone Marrow Sap as number of Hits on that Special Attack.

    ✓Developer Note - Special Attacks effect will be depend upon, the type of Stance at which Emplate is during Special Attack activation.

    ~Emplate can Siphon Life, Power and Buff from his opponents depending upon his current Stance.

    *Emplate has 3 Stances -

    >Attack Energy

    .SP 1 - 100% Chance to Power Lock the target for 7.5 seconds.
    .SP 2 - 100% Chance to Steal 50% of the target's current power.
    .SP 3 - 100% Chance to Drain 100% of the target's current power.

    >Buff Energy

    .SP 1 - 100% Chance to Drain (Nullify) all of the target's current buffs.
    .SP 2 - 100% Chance to Buff Steal for 15 seconds.
    .SP 3 - 100% Chance to Buff Lock (Stagger) for 30 seconds.

    >Life Energy

    .SP 1 - Inflict Life Steal, Stealing 1000 Health from the opponent.
    .SP 2 - Inflict Life Steal, Stealing 2000 Health from the opponent.
    .SP 3 - Inflict Life Steal, Stealing 3000 Health from the opponent.

    ~Emplate will start every fight with Power Siphon stance when he gains enough Bone Marrow Mass.
    ~To change Stances from one to another dash back and hold block for 1 second.

    ✓Developer Note - If during activation of a Special Attack a minimum amount of Bone Marrow Sap is not present than the Special Attack will not produce any of the above listed effect.


  • ProwlerSymbioteProwlerSymbiote Posts: 467 ★★
    Infinity Warp Champions:

    Skill:

    Moon Squirrel
    Rick Fury

    Mutant:

    Diamond Patch
    Phoenix
    Deathstrique

    Cosmic:

    Kamala Kang
    Tippysaur
    Hyperbrand
    Captain Peace

  • The White sword

    Thanos (Ultimate)

    Whiplash

    Romulus

    Squirrelpool
  • As you have introduced Dr. Doom and other famous villains in mcoc, you have to seriously consider the guy:





    Can be a top notch villain character in mcoc!




  • FighterDebashisFighterDebashis Posts: 45
    edited December 2020
    Outlaw (skill)
    Batroc the leaper (skill)
    Paladin(skill)
    Dum dum dugan(skill)
    Maria hill(skill)
    Moon boy(skill)
    Spymaster(skill)
    Sharon carter(skill)
    Madame hydra(skill)
    Prowler(skill)
    Foolkiller(skill)
  • ProwlerSymbioteProwlerSymbiote Posts: 467 ★★
    Characters who were in the Contest of Champions comics that should be added to the game:

    Penance (Science)
    Bullseye (Elektra Natchios) (Skill)
    Spectrum (Science)
    Goliath (Bill Foster) (Science)
    White Fox (Mystic)
    Outlaw (Skill)
    Madame Hydra (Telepath) (Science)
  • DoppelgangerDoppelganger Posts: 37
    The Blob
    Class Mutant
    Size XL

    Signature Ability
    Second Wind = Blob starts the fight with 1 fatigue for every furry he had at the end of the last fight each lasting 6 seconds, when the fatigues end they are replaced with a Second Wind buff that last 2 seconds for every fatigue (or 7 seconds if activated by special 3) and grant Blob double damage as long as it is active.

    Passive
    Blob is so dense that it is hard to bleed, all bleed chance of the opponent is reduced by 80% unless they have a class advantage in which case it is only reducing it by 60% instead.

    Blob is immovable, if the opponent attempts to knock the Blob down, Blob will become grounded and unstoppable for the hit that would push him down. He will stay grounded for an additional 1 second if fighting someone with a class advantage.

    Heavy set
    Due to the Blobs immense size he is Heavy Set and as such is granted bonuses against medium and small champs.

    Small = The Blob can only be harmed by critical damage.

    Medium = The Blob takes 25% reduced damage from any attack and 50% less damage against champions with class disadvantage, but 0% reduction if they have a class advantage.

    Blubber
    Every time the opponent hits The Blob they are afflicted with a permanent fatigue debuff that cuts their damage output by 5%, after 10 fatigues are on the opponent no more can be added and all will be removed after 3 seconds. After they are removed no more can be placed for 10 seconds.

    If the opponent shrugs the fatigues off they will instantly take X physical damage, and have a 25% chance to be passively stunned for 0.5 seconds.

    Well timed blocks will place 1 fatigue.

    Big Bruiser
    All of Blob’s basic attacks have a 50% chance to place a fracture that deals X physical damage over 6 seconds.(max stack 10)

    When the opponent is under the effect of 10 fractures they are removed and replaced by a Deep Wound debuff lasting 12 seconds which prevents the opponent from dealing critical damage and deals X damage that increases with their power level.(none stacking)

    When the Deep Wound debuff is removed the opponent is grounded for 6 seconds.

    Mass = Speed
    If The Blob travels his maximum distances across the screen via medium attack he gains a permanent furry buff that increases his attack rating by X.(max stack 5)

    When The Blob has 5 furies he can no longer gain anymore furies and will become unblockable for 6 seconds after which all furies are removed, if for any reason furies are removed before the 6 seconds is over the unblockable will be removed, but all of the furies will stay.

    The Blob poses athletic speed allowing him to avoid attacks,for every furry on The Blob there is a 20% chance per furry to evade as long as he isn’t blocking. If The Blob evades 2 furies are removed.

    Special 1
    The Blob crashes into the opponent pushing them back, then he jumps into the air and belly flops on top of the opponent.

    If the opponent is fatigued place 2 fractures on the opponent, if the opponent has a Deep wound on them place 2 fractures on the opponent.

    Special 2
    The Blob headbutts the opponent then attacks them with a barrage of hits ending with a kick, eventually he runs out of steam and rests for a second and then he simply slaps the opponent away.

    If the opponent is fractured this attack deals X more damage, also turns all of the furies on Blob into fatigues that last 3 seconds when they end they are transformed into permanent prowess that increases special damage by 200% each. If The Blob has 3 or more prowess's the fatigue effect does not trigger.

    Special 3
    The Blob up lifts the ground below the opponent, while they are stuck on their back he steps forward and stomps on them, they struggle and try to escape but the weight increases as The Blob sifts all of his weight onto the opponent crushing them into the ground, he stomps a few more times after that for good measure.

    If the Blob is unblockable he gains a critical chance increase for this attack, after this attack Blob gains his Second Wind if it is not active(see signature ability for more info).
  • sudeep9680sudeep9680 Posts: 194
    Aurora
    Puck
    Northstar
    yelena belova
    Maria hill
    Beta ray bill
    Captain america hydra supreme
    Spiderman noir
    Peni parker
    New Spiderman miles morales or debuff
    Adam warlock
    Tinkerer
    New winter soldier
    U.s.agent
    Viper
    Mystique
    Ancient one
    Valkyrie
    Bullseye
    Blue marvel
    Okoye
    Shuri
    New black panther
    Dazzler
    Morgan le fay
    New black bolt or debuff
    Kraven the hunter
    Sandman
    Scorpion
    Weapon-H
    Groot debuff
    Iron heart
    Thor infinity war
    Quicksilver
    Kate bishop the new hawkeye
    Red she hulk
    New Antman or debuff
    Wolverine x force
    Jessica jones
    Hercules
    Omega sentinel
    Morbius
    Spiderman 2099
    White tiger
    Human torch debuff
    Juggernaut debuff
    Abomination debuff
    Iron man the resue armor the girl variant
    Luna snow
    Sharon carter
    Sharon rogers
    Medusa debuff
    Shang chi
    Namor the villain variant
  • Secret_GamerSecret_Gamer Posts: 348 ★★

    Aurora
    Puck
    Northstar
    yelena belova
    Maria hill
    Beta ray bill
    Captain america hydra supreme
    Spiderman noir
    Peni parker
    New Spiderman miles morales or debuff
    Adam warlock
    Tinkerer
    New winter soldier
    U.s.agent
    Viper
    Mystique
    Ancient one
    Valkyrie
    Bullseye
    Blue marvel
    Okoye
    Shuri
    New black panther
    Dazzler
    Morgan le fay
    New black bolt or debuff
    Kraven the hunter
    Sandman
    Scorpion
    Weapon-H
    Groot debuff
    Iron heart
    Thor infinity war
    Quicksilver
    Kate bishop the new hawkeye
    Red she hulk
    New Antman or debuff
    Wolverine x force
    Jessica jones
    Hercules
    Omega sentinel
    Morbius
    Spiderman 2099
    White tiger
    Human torch debuff
    Juggernaut debuff
    Abomination debuff
    Iron man the resue armor the girl variant
    Luna snow
    Sharon carter
    Sharon rogers
    Medusa debuff
    Shang chi
    Namor the villain variant

    What do all those debuffs mean?
  • sudeep9680sudeep9680 Posts: 194

    Aurora
    Puck
    Northstar
    yelena belova
    Maria hill
    Beta ray bill
    Captain america hydra supreme
    Spiderman noir
    Peni parker
    New Spiderman miles morales or debuff
    Adam warlock
    Tinkerer
    New winter soldier
    U.s.agent
    Viper
    Mystique
    Ancient one
    Valkyrie
    Bullseye
    Blue marvel
    Okoye
    Shuri
    New black panther
    Dazzler
    Morgan le fay
    New black bolt or debuff
    Kraven the hunter
    Sandman
    Scorpion
    Weapon-H
    Groot debuff
    Iron heart
    Thor infinity war
    Quicksilver
    Kate bishop the new hawkeye
    Red she hulk
    New Antman or debuff
    Wolverine x force
    Jessica jones
    Hercules
    Omega sentinel
    Morbius
    Spiderman 2099
    White tiger
    Human torch debuff
    Juggernaut debuff
    Abomination debuff
    Iron man the resue armor the girl variant
    Luna snow
    Sharon carter
    Sharon rogers
    Medusa debuff
    Shang chi
    Namor the villain variant

    What do all those debuffs mean?
    Debuff is champion buff or buff upgrade
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