Is Thronebreaker a failure?
OGAvenger
Member Posts: 1,157 ★★★★★
Since the initial thronebreaker progression post it has sparked a TON of debate as to whether it was the right move. Not only that but is in part at fault for the cyber weekend debacle. They hang on to this “it was meant to require so much more” idea but....it doesn’t....
My question is simple...has the implementation of TB been a failure thus far and if so what should they do in the future to make it smoother?
My question is simple...has the implementation of TB been a failure thus far and if so what should they do in the future to make it smoother?
Is Thronebreaker a failure? 310 votes
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I’m thronebreaker, my wife is cavalier. She was pretty thrilled for her options and pulls. That’s after seeing what I got.
The offers are what they are and no amount of pleading should change that. There are some fixable issues with titles, and I would hope the players who get a chance to talk with Kabam mention that in their comments.
In the meantime, enjoy life, eat a good meal, walk the dog, read a book.
Dr. Zola
This is not a complaint about the rank 3 requirement. I have been TB since day 1 and it has been really obvious it’s been a failure thus far to me. This is rather a question about the implementation (the roll out) of TB
when I'm cleaning dishes or doing random home stuffsWe used to have 60 Summoner levels to distinguish players—why we stopped there is something I don’t know.
Now we have only a handful of titles with any progressional relevance to cover the entirety of the community.
There is a good bit of permanent content that can distinguish the experience of accounts below the rank of TB.
The team could be proactive and explore using titles based on that content to prepare for progression checkpoints in the post-TB era.
Dr. Zola
I agree that cav deals were lackluster to say the least, but t5cc is expected to be rare for some time as Kabam (and hopefully most of the player base) wouldn't want majority of the players to be in the top tier that was only introduced 2 months ago, in a game that's nearly six years old
Like I said I’ve been TB though since release and still think it’s a failure. Released well before it was planned. Made it much easier to obtain that it was planned. Rolled it out with minimal features. Partially responsible for Cavs getting screwed on deals...
Just seems like they’re making it up day by day and it tends to backfire when that’s the case
The requirements of only one r3 six star creates this illusion that makes people think they are much closer than they are. If you do not have a good candidate to r3, odds are pretty good you do not have a deep roster. Or, if you are struggling to obtain t5cc you're 'prolly not running map 7 or high tier war. Both are on players. Put yourself in the best position to succeed rather than rely upon rng. Don't tempt fate.
Every instance I have seen involves people with 18 six stars or some other absurd low amount. Or 3 6 stars in a given class type complaining that they have no good options to rank up. Well, duh, you didn't have a lot to choose from. Why would someone bother to try to tackle content to obtain resources they have NO ONE to use it on? They complain of rng, yet take no steps to minimize it. That is wholly on the player, full stop.
You should already have options to use the resource on prior to accumulating that rare resource. Let me spell that out for you, don't run abyss if you don't already possess someone to use the resources on. And if you do (which is fine) don't complain about rng. You went into it with your eyes wide open, rolled the dice and came up craps. It happens. Be a big boy/girl and accept it with grace. Over time, your roster depth will grow and you will have someone to r3. Plus, as with all resources, as the game moves on the scarcity changes, and we all chase the next rare resource. Such is the rat race.
The only failure I've seen involves impatient players wanting to keep up with the Jones' and whining incessantly about their own poor roster management.
1. designed this game
2. have roads maps years in advance
3. and have studied mobile game consumer behavior
know a thing about what they are doing ! This whole getting peoples minds to be ready to move on from cavalier did not once cross any of their minds ! I'll tell you hwhat !
33 6* with 5 duped 1 is lvl 60 all natural.
8 are now r2 still got resources for 1 more
12 r5 and gems for 2 more (tech and skill meh I'll get around to it)
19 r4 tons of resources in overflow
I can see the no map 7 but will you let me in your allaince? Completion i score on avg 100k, arena about 50k but I have an 8 hr block that I can absolutely sit and grind the whole time but other than that window I'm gone. Kinda a flaw in the game that 8hrs a day isn't enough but so be it I'm happy with what I get.
Why should I have to r3 daredevil or Kingpin to get the offers that were already proven to be there. I have an option and multiple in every single class bar 1.
Tbf I don't want to keep up with the big boys just don't want my years of work to be rolled back to irrelevant in one move and cyber weekend for cavalier was just that.
Roster management is more than having resources to rank up champs, it also involves having champs to rank up.
I know that sounds crazy to some. But it absolutely is a roster management issue to go after resources you can't use. ( because there exists no viable candidate to use said resources on) Time (and money) builds depth of a roster. The person who has 5 six stars for each class is far less likely to have a "viable" r3 candidate than someone with 15 per class. That seems common sense to me, yet here we are.
There is nothing wrong with pushing beyond one's roster capabilities and banking resources for future use, but that is a PLAYER CHOICE. When rng inevitably rears her ugly head, the player immediately recognizes the lack of choices they have to r3 and blame rng. What they often fail to recognize is what I discuss above.
The point is, if you are reliant upon rng, the player failed to account for an adequate amount of incoming resources (high tier alliance rewards) or depth of roster. (viability of choice-now this last could also be the player is very picky but that is another topic for another day).