**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Updates to Cavalier Difficulty Support Buffs
Kabam John
Posts: 15Moderator ›
Hey All,
Over the past few months, we’ve been monitoring Cavalier closely and we’ve come to the conclusion that the current tuning of Support Buffs hasn’t enabled players to get through the content as fast as we had hoped.
Our goal is that there is a fairly large increase in damage output for champions that interact with the Global Support buffs well. Currently, the amount of time it takes to get to the max bonus for each Support buff is too long, so we’re going to lower the total, but increase each stack's potency. This should help with summoners getting to those huge damage numbers at a much faster rate and finish those path fights much quicker!
We’re going to continue monitoring Cav going into the future, and would love to hear more from all of you.
Here is the list of changes we’ll be making for the December Update.
Scientific Exploit
Current Tuning:
Fury: 15% Max Stacks 20 for 300%
Vuln: 30 Crit damage Max stacks 99
Update:
Fury: 35% Max Stacks 10 for 350%
Power Technician
Current Tuning:
Fury: 15% Max Stacks 20 for 300%
Power Drain: 10% Total Power.
Update:
Fury: 35% Max Stacks 10 for 350%
Power Drain: 15% Total Power.
Punishment Glutton
Current Tuning:
Fury: 15% Max Stacks 20 for 300%
Update:
Fury: 35% Max Stacks 10 for 350%
Mystic Consumption
Current Tuning:
Prowess: 20% Max Stacks 20 for 400%
Update:
Prowess: 40% Max Stacks 10 for 400%
Seeing Red
Current Tuning:
Prowess: 20% Max Stacks 20 for 400%
Update:
Prowess: 40% Max Stacks 10 for 400%
Cosmic Grit
Current Tuning:
Aptitude: 25% Max Stacks 20 for 500%
Update:
Aptitude: 50% Max Stacks 10 for 500%
You’ll see these changes live on Wednesday, December 2nd in the Framed by Fame Event Quest!
Over the past few months, we’ve been monitoring Cavalier closely and we’ve come to the conclusion that the current tuning of Support Buffs hasn’t enabled players to get through the content as fast as we had hoped.
Our goal is that there is a fairly large increase in damage output for champions that interact with the Global Support buffs well. Currently, the amount of time it takes to get to the max bonus for each Support buff is too long, so we’re going to lower the total, but increase each stack's potency. This should help with summoners getting to those huge damage numbers at a much faster rate and finish those path fights much quicker!
We’re going to continue monitoring Cav going into the future, and would love to hear more from all of you.
Here is the list of changes we’ll be making for the December Update.
Scientific Exploit
Current Tuning:
Fury: 15% Max Stacks 20 for 300%
Vuln: 30 Crit damage Max stacks 99
Update:
Fury: 35% Max Stacks 10 for 350%
Power Technician
Current Tuning:
Fury: 15% Max Stacks 20 for 300%
Power Drain: 10% Total Power.
Update:
Fury: 35% Max Stacks 10 for 350%
Power Drain: 15% Total Power.
Punishment Glutton
Current Tuning:
Fury: 15% Max Stacks 20 for 300%
Update:
Fury: 35% Max Stacks 10 for 350%
Mystic Consumption
Current Tuning:
Prowess: 20% Max Stacks 20 for 400%
Update:
Prowess: 40% Max Stacks 10 for 400%
Seeing Red
Current Tuning:
Prowess: 20% Max Stacks 20 for 400%
Update:
Prowess: 40% Max Stacks 10 for 400%
Cosmic Grit
Current Tuning:
Aptitude: 25% Max Stacks 20 for 500%
Update:
Aptitude: 50% Max Stacks 10 for 500%
You’ll see these changes live on Wednesday, December 2nd in the Framed by Fame Event Quest!
75
Comments
the changes are cool as well
It’s fine—I’m not going to turn down faster class boosts, but I’m not sure this does anything but push newer Cav players quicker than they may be ready, which seems to be one of the defining game issues.
Dr. Zola
omega has built in ability to cause bleed to not be purified
AA reduction act as a protection against that bleed since other nodes/champions ( would inflict damages purifying them )
i don't khnow for Quake but it seems same logic as AA applies unless you play her normally
The big downside on cav diff. are the bad rewards