**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Apocalypse AQ Boss : Can we take a second to see how restrictive this new AQ boss is.
pseudosane
Posts: 3,760 Guardian
I'm the leader of a map6 alliance, prestige : 10.65k, today was Day1., which we ran with epic modifiers.
I brought in a built g99 to face the apoc boss, who wiped me out with sp1s/sp2s to block. This is day1 and a full health g99 was wiped out without taking more than 60% health. The boss has vigor also attached to him.
Now let us consider a list of the previous AQ bosses.
Doom
Thanos
Kingpin
Dormammu
Ultron
Kang.
Each of these bosses had a particular playstyle, that required you not to bring in a particular subset of champions, but rather modify your own playstyle. Apoc, on the other hand, REQUIRES you to either fight him with a robot before he wipes you through your block, or timeout with a bunch of champions. All the while, he can stun you through block (you can reparry only one or two hits but if he launches a whole combo into block you are guaranteed to be stunned), can heal, has ridiculous health, AND TOTALLY counters all the champs buffed by this AQ series global.
Yes, he can be planned around, but to fight him with any champion is now impossible.
The previous AQ boss that was this restrictive, was Dormammu, after which they removed his sig ability so he has multiple counters.
All the while, Kabam has also changed the way global interacts, by moving the sp3 attack to the boss instead of the so called "global" node, thus making t3 a real pain to deal with.
What is the thinking behind these changes without talking to players?
My only suggestion would be to REMOVE the persistent charges on Apoc to make the fight a little easier on the players.
I brought in a built g99 to face the apoc boss, who wiped me out with sp1s/sp2s to block. This is day1 and a full health g99 was wiped out without taking more than 60% health. The boss has vigor also attached to him.
Now let us consider a list of the previous AQ bosses.
Doom
Thanos
Kingpin
Dormammu
Ultron
Kang.
Each of these bosses had a particular playstyle, that required you not to bring in a particular subset of champions, but rather modify your own playstyle. Apoc, on the other hand, REQUIRES you to either fight him with a robot before he wipes you through your block, or timeout with a bunch of champions. All the while, he can stun you through block (you can reparry only one or two hits but if he launches a whole combo into block you are guaranteed to be stunned), can heal, has ridiculous health, AND TOTALLY counters all the champs buffed by this AQ series global.
Yes, he can be planned around, but to fight him with any champion is now impossible.
The previous AQ boss that was this restrictive, was Dormammu, after which they removed his sig ability so he has multiple counters.
All the while, Kabam has also changed the way global interacts, by moving the sp3 attack to the boss instead of the so called "global" node, thus making t3 a real pain to deal with.
What is the thinking behind these changes without talking to players?
My only suggestion would be to REMOVE the persistent charges on Apoc to make the fight a little easier on the players.
Post edited by Kabam Porthos on
75
Comments
Goddamn, that must be some insane block damage...
Well, best time to have a rank 5 sorcerer eh.
https://www.youtube.com/watch?v=RXVf-_wl0O4
It’s supposed to be one of the best options. If not THE best one.
Perhaps Mysterio is another. But if you don’t one-shot, the next ones will face him with stun on your blocks. So, Robots remain the best choice.
I still think this is the most unfun boss I've had to encounter in an AQ.
a) Being able to dex his specials
b) Ghost
c) Sorcerer Supreme
Can't really think of much else.
The block damage is ridiculous!