**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Pathetic. Absolutely pathetic. That's just insulting. But go ahead Kabam, keep having this abhorrent attitude towards what was until recently the highest progression in the game, that WON'T entice me to push for TB, but uninstall your game most certainly. I started the year with zero faith in your company, it went up during the summer, but it looks like you're back at square one.
I expect this will be their response, similar to that of Cyber Weekend. Wonder how many of us will get warned this time? Come on Kabam give us reason to love you again.
a better idea for the Cav calendar would have been
1st day 15k 5* shards (a featured crystal so we can hunt for those rarer 5* champs), and the value is nowhere close to the TB 5k 6* shards so there should be no complaint there
a mixture of T2A and T5B throughout the calendar and volume of 5* generic sig stones.
if this is what it would have looked like there would be few complaints, UC would be happy with theirs, Cav would be happy and TB of course would be happy.
you cant just forget a very large proprtion of your gamebase just because you have anew toy to play with. all it does is build frustration and i know that the folks at kabam knew this and went ahead with it anyway. which is the most disappointing part especially after all the great stuff theyve done since june.
Definitely,progression is lot more faster than it used to be due to more availability of resources but it doesn't mean that uncollected are same as cavaliers.They just forget their starting days or being
proud of their achievements of Thronebreaker and forget their effort they made to get that Title and also forget that before this title they were cavaliers.
The average Cavalier player hasn't fully explored Act 6 and is just parked until they can get a lucky pull to become Thronebreaker. The average Cavalier player is probably still working through Act 6. And Act 6 still has some roster checks in it, although they've been reduced somewhat. Both 5* champs and 6* champs work in Act 6, but 5* champs are easier to rank up, easier to awaken, and easier to sig up. So while the people who complain about rewards disproportionately reach for the highest possible rewards, I'm not convinced that a 6* champ helps them more than a 5* champ. And we aren't talking about swapping a 5* champ for a 6* champ either: we're almost certainly talking about the difference between 5k 5* shards and some much lower quantity of 6* shards, something between 1k and 2.5k. Let's say 2.5k. In this case, the difference in value is about two to one. Saying 2.5k 6* shards is worth more than 5k 5* shards is tantamount to saying one 6* champ is worth more than two 5* champs.
For me, it would be. But that's because I have almost all of the 5* champs. For a progressing player still working through Act 6, I doubt it. For the highest Cavaliers, probably. For the mid tier and lower Cavs, probably not.
@DNA3000 usually I can agree with most of what you say but I disagree with this..
I'd say I'm low Cavalier (very low Cavalier)
(Quick flex lol) but take a look at that pic who's my highest champ? That's a r1 level 1 6* and the others are r2 5*s to get them to r2 has cost me gold, iso, 5x t1a, 3x t3c, 2x t4b each.. but the 6* is still higher if I leveled the 6* it would cost me nothing but gold and iso at max level the 6* would be equivalent to a unwakened r4 5* so to say the 5* is more valuable to a low cav player is nonsense when considering the other resources needed to get them to r4 I'd have been a lot happier with 2.5k 6* shards or even 2k 6* instead of the 5k 5* shards as a 6* is useful straight out of the box..
(Not sure what happened to my comment Quoting went insane)
Part of a how low can you go game with some gaming buddies.. i have been playing the game since very close to its release.. I'm disagreeing with DNA as to say 5k 5* shards (that are very easy to pick up in game now) are worth more then a lower amount of 6* shards.. The only unintelligent and delusional one here appears to be you my friend..
This ac has been reported countless times I hang around global in free time helping newer players as best I can..
Which one looks sus the uc pic? Or cav pic? both pics are the same ac just at different milestones..
Kabam gave out compo a few months back used the boosts from it.. charged cmm dead nick on team 15% attack 25% health 30% attack and health boosts 4 single revives and the collector was down (should have been 3 but he went unstoppable as I intercepted him didn't end well for me lol) as for cav run that duped Ægon did most of the heavy lifting just got to hold a combo (and be sure to have banked over 100 hits before going against dot champs)
Maybe that's something you can get away with if you're a veteran player piloting an alt account. But for most Cavalier players playing their first play-through, the presumption is that things like rank up costs, awakening difficulty, and for many champs signature levels are all part of the equation. Moreover, just the sheer number of pulls matters. Both 5* and 6* champs will get you through Act 6, but for most players many paths require strong roster counters. This means you have to open enough champion crystals to increase the odds of getting sufficiently strong counters to various paths. More 5* champs is better than fewer 6* champs in that case, because you're increasing the odds of getting more different champs that can cover a wider set of fights.
So as I said, it isn't just a question of whether a 6* champ is better than a 5* champ, because that's not the trade being discussed. The question is whether much fewer 6* shards is better than much more 5* shards, and for the mid to lower Cav players their roster is probably not super wide yet, and having more champs period of the 5*/6* tier is better in general. Having fewer high rarity champs is only better than having more lower rarity champs when you literally no longer have a progressional need for any of those lower tier champs. But if you're looking for one of a specific set of champs to do a specific path in Act 6, having more shots at that champ is going to help your progress more.
TL:DR - Hitting Cav that quickly shouldn't be a thing IMO.