Summoners, due to a technical issue, this week's series of Alliance Quests will be cancelled at 4pm PT. There will not be any Rewards for this series. The next series of Alliance Quests will start on April 18 at 12pm PT. We will be assessing the impact on Alliances and compensating accordingly, as well as returning Alliance Tickets.
Champion Spotlight - Nova


About Nova
All was normal for New York high-school student, Richard Rider until he came into contact with the Nova Corps, a peace-keeping force based on the planet Xandar. After the planet Xandar was invaded and destroyed by a space pirate known as Zorr, the last surviving member of Xandar's elite Nova Corps, Rhomann Dey, selected Richard Rider to replace him. Rider is given a uniform and powers of a Nova Centurion but little instruction on how to use them. Calling himself Nova, Rider becomes a Super Hero, teaming with other heroes such as Spider-Man and Thor to use his powers for the good of Earth and the universe while serving as its protector.
Nova's Mechanics:
Nova wields the power of the Nova Force. This force manifests itself in the form of powerful gravimetric energy beams, protective shielding, and flight for its user. Nova is a powerful and mobile Defender who generates his power by actively moving around the arena. As he attains more and more power, Nova unlocks new abilities of the Nova Force: increased Energy Damage, the ability to Auto-Block while Stunned, and will eventually become Unblockable for a short period if his power is left unchecked.
BASE STATS & ABILITIES
* All stats based on 4-Star, Rank 5, Level 50, Signature Level 99
HEALTH: 15660 |
ATTACK: 1148 |
MAX PI: |
WITHOUT SIGNATURE: 3849 WITH SIGNATURE (99): 4799 |
HEALTH: 31398 |
ATTACK: 2301 |
MAX PI: |
WITHOUT SIGNATURE: 7758 WITH SIGNATURE (200): 10640 |
Character Class: Cosmic
Basic Abilities: Fury, Auto-Block, Nova Force, Unblockable, Energize
STRENGTHS
- Medium Dash Attack
- Nova’s Medium Attacks give him access to his main source of Energy Damage. With his Signature Ability, players can see he is at his strongest when he winds up a Dash Attack from full screen distance.
- Power Gain/Energize
- As Nova travels forward across the arena, he gains Power, giving him more reason to aggressively pressure his opponents and use Special Attacks. Activating Special 1 also gives Nova access to increased Power Rate while he has his Energize Buff active.
- Defensive Abilities
- Nova Auto-Blocks if Struck while dashing forward as long as he has a Fury Buff active. Nova is also very resilient against Attackers with True Strike, Unblockable, or Guaranteed Critical Hits. This gives him considerable defense and protection while he moves around the arena, and makes him very tricky to deal with as a Defender.
- Long Buff Duration
- Nova’s Signature Ability also boosts the duration of Buffs that are applied to him. This gives him a considerable advantage being placed as a Defender in Alliance War.
- Nullify - Symbiote Supreme, Mephisto, Doctor Voodoo
- Nova’s primary source of power is his permanent Fury Buff. If it is Nullified, he briefly loses connection with the Nova Force and can no longer activate his Auto-Block.
- True Accuracy - Proxima Midnight, Night Thrasher
- Nova’s Auto-Block is a major threat, so any champion that can bypass his Auto-Block via True Accuracy has a considerable advantage over him.
- Power Manipulation - Gwenpool, Magik
- Nova’s main Offensive threats also come from his Special Attacks. Champions that are able to Burn, Drain, Lock, or Steal his Power will keep him from activating his most potent abilities
- Limited Space
- Nova’s main resource, Nova Charges, is generated faster when he dashes around the arena. This means when Nova does not have room to maneuver, he does not generate Nova Charges very quickly, thus limiting his abilities.
Abilities:
Passive:
- When successfully striking opponents Nova has -30% Offensive Power Rate.
- While dashing forward, Nova passively gains up to 20% of a Bar of Power based on the distance travelled.
- Nova’s Medium Attacks do not make Contact and deal Energy Damage.
- Nova starts the fight with a permanent Fury Buff increasing Attack Rating by 803.6. If Nullified, Removed, or prevented in any way this Buff goes on cooldown for 12 seconds.
- When Nova is struck with True Strike, Unblockable, or guaranteed critical hits Opponents have -70% Attack Rating.
Worldmind Intervention:
- While Nova has a Fury Buff active, being struck when dashing forward activates Auto-Block allowing Nova to automatically block incoming Basic Attacks. Triggering this ability removes all Fury Buffs and consumes 25 Nova Charges.
Nova Charges - Max: 100
- Nova enters the fight at 0 Nova Charges and passively generates them over time. Nova Charges passively generate slower the more charges he has.
- While dashing forward Nova generates additional Nova Charges. More Nova Charges are generated the farther he travels.
- If struck with True Strike, an Unblockable attack, or a guaranteed critical hit, generate 50 Nova Charges.
- When one of Nova’s Buffs is Nullified, remove 25 Charges, and prevent Nova Charges from being generated for 6 seconds.
Nova Force:
- Nova’s Medium Attacks deal 30% of damage done as a burst of Energy Damage.
- At 25+ Nova Charges: Nova’s Second Medium Attack deals an additional 20% of damage done as burst Energy Damage. Activating this ability consumes 25 Nova Charges.
- At 50+ Nova Charges: Auto-Blocks can be triggered while Stunned. Activating this ability Purifies Stun Debuffs.
- At 75+ Nova Charges: Gain a Fury Buff increasing Attack Rating by 172.2 for 7 seconds and refresh Nova's active Fury Buffs while below maximum stacks. Max 4 stacks.
- When reaching 100 Nova Charges: Gain an Unblockable Buff for 2.5 seconds. This ability consumes 100 Nova Charges when this Buff expires, is Nullified, or prevented and prevents Nova Charges from being generated for 6 seconds.
- Against Tech Champions, consuming Nova Charges inflicts an Armor Break Debuff reducing Armor by 500 for 24 seconds. This can only stack once.
SPECIAL ATTACKS
Special Attack 1 - Centurion Tackle:
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Special Attack 2 - Gravimetric Cannon:
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Special Attack 3 - Gravimetric Hold:
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Signature Ability - The Human Rocket:
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SYNERGY BONUSES
New Warrior Blood - Unique Synergy - With Night Thrasher and Darkhawk
- Nova: Heavy Attacks have a 50% chance to refresh Nova Surge Buffs.
- Night Thrasher: The Shock Baton Gadget Debuff passively reduces Defensive Power Rate by 30%.
- Darkhawk: Starts the Fight with a Permanent Armor Up Buff increasing Armor Rating by 45%.
- Unique Synergy: Does not stack with duplicate Synergies.
Total Annihilation - Unique Synergy - With Annihilus
- Nova: Nova gains +40% Perfect Block chance when triggering Auto-Block.
- Annihilus: +65% Physical Resistance while Unstoppable.
- Unique Synergy: Does not stack with duplicate Synergies.
Maximum Output - Unique Synergy
- Nova: Gain 1 Nova Charge each time Nova receives Energy Damage.
- Bishop: Receiving Energy Damage generates 1 additional stack of Prowess.
- Havok: 10% chance to place a new Plasma Build Up Debuff on the Opponent when it is Removed or Purified.
- Unique Synergy: Does not stack with duplicate Synergies.
Phalanx Feud - Unique Synergy - With Gamora and Drax
- Nova: Increase the potency of Fury Buffs by 15%.
- Gamora, Drax: When performing a Dash Attack, 30% chance to gain an Aptitude Buff increasing the Potency of Fury by 15% for 12 seconds.
- Unique Synergy: Does not stack with duplicate Synergies.
Full Speed Ahead - Unique Synergy - With Rhino and Iron Fist
- Nova: Starting a Dash Attack immediately after Dashing Back generates 5 additional Nova Charges.
- Rhino: 30% Chance to refresh Fury Buffs when striking with Medium Attacks.
- Iron Fist: Medium Attacks gain +5% chance for each Armor Break Debuff on the Opponent to inflict a Stun Debuff for 1.5 seconds.
- Unique Synergy: Does not stack with duplicate Synergies.
RECOMMENDED MASTERIES
Parry / Limber / Stupefy:
- Along with being a must have for any new Summoner, the Parry Mastery is especially useful for Nova, as it triggers when Nova triggers Auto-Block above 75 Nova Charges. The added stun gives Nova a bit more offensive strength when dashing with Medium Attacks.
Stand Your Ground:
- Choose this Mastery when placing Nova on Alliance War Defense. Nova is left wide open if he misses with his Heavy Attack, so adding a counter measure with Stand Your Ground gives Nova a solid defensive boost.
Block Proficiency / Perfect Block:
- Any Masteries that enhance the strength of Nova’s Auto-Block will ensure Nova minimizes the damage he inevitably takes when dashing towards his opponents.
Post edited by Kabam Zibiit on
7
Comments
Defence
Defence
Defence
@Kabam Zibiit Can we get some idea of where the team sees Nova slotted in the game? If AWD is where he’s supposed to be good and that’s about it, maybe you guys can stop doing that. Add a solo synergy or two to make champs viable for actual play if you want to make alliance war champs.
If he was designed to be a solid defender, it would good to know when, what the chances (%) are & visual cues,... instead of guessing while he's stunned. AWs do cost allies time, items & potentially units/$$$. Please clarify & thanks.
#buffnova
Nova’s Medium Attacks deal 30% of damage done as a burst of Energy Damage.
At 25+ Nova Charges: Nova’s Second Medium Attack deals an additional 20% of damage done as burst Energy Damage. Activating this ability consumes 25 Nova Charges.
At 50+ Nova Charges: Auto-Blocks can be triggered while Stunned. Activating this ability Purifies Stun Debuffs.
At 75+ Nova Charges: Gain a Fury Buff increasing Attack Rating by 172.2 for 7 seconds and refresh Nova's active Fury Buffs while below maximum stacks. Max 4 stacks.
When reaching 100 Nova Charges: Gain an Unblockable Buff for 2.5 seconds. This ability consumes 100 Nova Charges when this Buff expires, is Nullified, or prevented and prevents Nova Charges from being generated for 6 seconds.
Against Tech Champions, consuming Nova Charges inflicts an Armor Break Debuff reducing Armor by 500 for 24 seconds. This can only stack once.
Developer’s Note: Players need to note that Nova unlocks his abilities every 25 Nova Charges. To get the most damage out of the Nova Force, knowing when to consume Nova Charges with Medium Attacks, then hovering between 70 to 95 Nova Charges will grant Nova the biggest benefit.“
So the energy damage on his second medium attack when he has 25+ charges I just thought was a one time thing which seemed like a huge waste. The developer notes make it seem like it lasts for a period of time, or perhaps indefinitely. Can you clarify how this mechanic at 25 charges works?
Too bad he hits like Silver Surfer
For example, if you were at 95 Nova Charges and you hit with Nova's Second Medium Attack, it would deal that burst of Energy Damage and consume 25 Nova Charges, bringing you back down to 70. Once you reach 75 Charges again, he'll gain another Fury Buff (if he is below his maximum number of Fury stacks), so you can use that second Medium to help you to build Fury Buffs more quickly.
These changes will allow Nova to have more uptime on his true strike and fury abilities, while being able to keep his useful autoblock ability, unblockable attacks, and boosts his special damage to a reasonable level. I'm already fond of his playstyle but he just needs more utility and special damage.
Damage in the special 2 is ridiculous.
He has a big potential...