**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Kabam has completely forgotten the fact that endgame players still need the same resources all lesser players need for ranking champs. There simply isn’t enough T1A, T4B, and T2A to match the dozen T5B in overflow.
Call it complaining all your want; I’m not wrong, and I’m certainly not alone on the topic.
Merry Christmas, Kabam!
First you give very bad calendar so that your expectations fall down below average, then they replaced it with little bit better version,
Now, you can't complaint about it because they already listened to your queries.
Also, some are happy and some are not,
Kabam wins...
And most of them player dont understand the strategy.
But I guess it might be worse on the internet in some regards. As soon as people get behind a keyboard instead of in front of a person they tend to get nastier in what opinions they voice.
Anyway, I bet he expects a certain amount of nasty comments, and most of the time he can probably take it. But... it doesn't hurt to keep in mind as a customer, that the employees are people just like you. And they might respond better to a constructive, civil tone.
One thing the calendar issue puts in the spotlight, however, is how disparate the ends of the spectrum are with respect to Summoners.
While nice, the calendar doesn’t rearrange much for anyone who is a long-time player (unless pRNG from GGC pans out fabulously), but it can be game-defining for an early stage player. Designing something for everyone is a nearly impossible task.
Again, I wonder why we don’t begin to see more granular differentiation among classes of players for lots of things. The TB/Cav fracas exists (in my opinion) because of what feels like an artificial line with widely divergent payouts. If late Cavs got things a little closer to TB, and TBs with a dozen R3s for something more than a brand new TB, I tend to think the game and community would feel a lot healthier.
Future prizes and content will likely need to more closely reflect the realities of the broad spectrum of the player base. What’s challenging or rewarding for me as someone who plays more casually but is super close to a R3 won’t appeal to someone who is making a first run at 6.1 anymore than it would for someone playing Masters AW and waiting for Abyss 2 to come out.
More surgical differentiation. The team has the data—they tell us that all the time. Use it to refine the game content and rewards based on multiple meaningful progression tranches.
Thanks if you read this far. Just one player’s opinion.
Dr. Zola