@sentery 06 tell me options without Deadpool synergy . Don't say me sentinel because more than 90 percent of the players will not use sentinel because 400 to 500 hits fight.
So you’re mad about there being not enough counters for crossbones but when people tell you a counter you disregard it because it requires a bit more time and skill than the others?
But seriously, as someone who's completed Act 6 pre-nerf and explored 6.1 and 6.2 post-nerf, I can say that the difficulty has tremendously decreased. Sure, Act 6 is still challenging with its fair share of difficult bosses such as Sinister, Mordo, and Mysterio but at the same time, you're over-exaggerating the difficulty of these quests, not to mention the fact that you've left out several viable counters for the bosses in your original post. Your claim that one path costs about 1000 units is completely false. One path for exploration shouldn't really even cost 100 units unless you really mess up.
If you're spending that much on exploration per path, of course, it's going to seem like Act 6 is made for paying players only. However, since many of us F2P players have done the exploration, clearly it's you as a player that is the problem, not the content.
Nothing about what? Buddy, I'm not the one who's making claims without a basis. I have personally gone through Act 6 and 7.1 and experienced those fights. You are the one making claims without that experience, and you really have the audacity to say that I don't get the struggle of being F2P?
Going back a little bit, poison immunity is literally the most common immunity in the game. There are a *ton* of counters to this Crossbones. I’m sure there’s video of Kamala Kahn soloing him post-nerf. Beyond immunity are all the tenacity champs. Heck, if you’re feeling frisky you can off Fury’s LMD to purge the poison and take the fight with his real self. No DPX required.
In any event, yes initial completion of Abyss is easier than 100% Act 6 (or at least it was pre-nerf, I haven’t gone back and checked). Maybe that’s why you get better rewards from 100% act 6 than you do from Abyss completion.
There are a bunch of answers besides what you listed, and it’s entirely possible to do many if not most paths either itemless or close to it. I find it interesting that in your write up you have a few counters marked as “needing skill.” I mean... yes? I would imagine that competence will be critical. I would recommend the controversial strategy of gitting gud.
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https://www.youtube.com/watch?v=IilFw6LJ8r8
But seriously, as someone who's completed Act 6 pre-nerf and explored 6.1 and 6.2 post-nerf, I can say that the difficulty has tremendously decreased. Sure, Act 6 is still challenging with its fair share of difficult bosses such as Sinister, Mordo, and Mysterio but at the same time, you're over-exaggerating the difficulty of these quests, not to mention the fact that you've left out several viable counters for the bosses in your original post. Your claim that one path costs about 1000 units is completely false. One path for exploration shouldn't really even cost 100 units unless you really mess up.
If you're spending that much on exploration per path, of course, it's going to seem like Act 6 is made for paying players only. However, since many of us F2P players have done the exploration, clearly it's you as a player that is the problem, not the content.
In any event, yes initial completion of Abyss is easier than 100% Act 6 (or at least it was pre-nerf, I haven’t gone back and checked). Maybe that’s why you get better rewards from 100% act 6 than you do from Abyss completion.
There are a bunch of answers besides what you listed, and it’s entirely possible to do many if not most paths either itemless or close to it. I find it interesting that in your write up you have a few counters marked as “needing skill.” I mean... yes? I would imagine that competence will be critical. I would recommend the controversial strategy of gitting gud.