**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
We both know you won't quit. Maybe you will quit with your tirade, but you won't quit being a merc and collecting money from whales to play arena, Labyrinth and other game modes.
@GroundedWisdom read through the thread. It's not on par with the progression, that's the point and Miike just confirmed it. Initially he stated that the 6* CR was in line with 3* to 4* and 4* to 5*. Several people pointed out that this is incorrect and that the CR for 6*s are out of line with the rest of the game. Miike just confirmed that his initial statement was incorrect and that they are actually out of line.
Wow. Throwing allegations around now dude. A merc?? Lol. Grow up bro.
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When I said progression, I meant in terms of the progression of the game. First, if we look at it logically, one CR difference is not a major effect. As per the Thread explaining CR. Secondly, 6*s are going to add a new level of challenge. There would be somewhat diminished value and effectiveness if they had the same CR at R1 as a 4* at R5. The effect would be minimal regardless because you could still use a 4* to fight them. The effects would be slightly reduced. Keep in mind, that those metrics are for a 5* R4. Once we hit R5, that increases. Then the 6* is one CR below. What I'm saying is the overall progression makes sense to me because there has to be a level of challenge to it. Naturally, we don't glide through 5* content with a 3* Max. We can try, if we want added difficulty. If it is supposed to be in line with the rest of CR progression, fair enough. However, I could see the justification in making it one level higher. It's not really meant to be the same level as the current content is my guess, unless you're using the highest value. (5* R4)
There is a logical progression for every star level in the game and then six stars come along and they are out of line with every other step up the latter. There may be a good reason for it. I'd like to hear it from a Mod if there is one. Or it may be an error. But to say it's the logical progression of the game when it clearly isn't makes no sense. You usually at least make some sense even when I disagree with you lol.
I apologize if I never explained my logic clearly enough, but it makes sense to me. We're not going to clear 6*s with a 4* Max as easily as with a 5*.
How does this make sense? If 6*s did follow the logical progression your statement about clearing content would still be true. Therefore it fails to explain why they are out of line. Like I said there may be a good explanation for it but this isn't it. It would be nice if a mod would comment.
All I'm saying is that's my understanding. May not make sense to some. I will wait for more information as well.
Too busy blindly agreeing with and defending everything Kabam does to read the argument.
The jump from a max 4* to rank 4 5* is pretty high. To have a 6* come in as strong as a r4 5* without requiring it to even be ranked up at least once is illogical based on progression and scarcity of resources. Every other rarity moves up at a consistent rate. To release 6* champs that come out of the box as strong as a champ you have put 10 t4b, 7 t4c, 20+ t1a and 4 t2a is not a logical progression. Hopefully I'm wrong and it's just a higher challenger rating while the stats follow the traditional order, but if not it's going to open a big can of worms and create a bigger separation between vets and beginners and between the 1% and the rest. There are people who will be opening multiple 6*s when they come out. This really needs to be clarified.
I'll wait till after the 6* event to make a solid opinion on them. They will be expecting our feedback on it at that time.
Whoever said they "should" be? I don't wanna debate this but just because the developers have done things in the past doesn't mean those ways are set in stone.
Who knows how this relates to future content years from now. May end up being happy about that CR being higher at some point.
Nobody said it should be other than the official announcement stating it was going to follow the progression once the CR was questioned. That's what the current uproar is about, saying one thing but then doing another.
The 6* CR is clearly NOT following the current CR progression. If it was then a 6* rank 1 would have a CR equivalent to a 5* rank 3.
The user I quoted did say it should be. Which is why I quoted them and asked the question.
Obviously its not following traditional patterns, I'm not arguing that. But as someone else just mentioned, wait for an explanation from Kabam instead of fighting each other over a bunch of assumptions and opinions. And its possible Miike made a 2nd mistake in this thread.
This is where Miike said it would align with the existing progression. This is how challenger rating was in 12.0, then in 13 they changed it to where it is now.
All I'm pointing out is that everything we think is as it should be always changes. 12.0 changed everything as we thought it "should" be. If not for that big change this conversation of challenger rating wouldn't exist. Than AW changed and we have a 1million page thread arguing this isn't as it "should" be. Now this?
So many changes keep happening and while we are left in the dark waiting for answers we choose to bicker, debate, and fight other players over opinions.
This is exactly what bothers me so much. First we get the announcement of 6*s entering (good or bad) and no details otherwise (bad). Then they announce this challenge with 6*s (good) but they won't have actual 6* mechanics (bad). While announcing the challenge, we find out the CR of 6*s does not follow the linear pattern of ANY champions tiers ever before (wtf), with no explanation.
Assuming the increased base stats and the ability to recover health, they will easily surpass 5*s in prestige once duped even at a low level. They will not even need to be ranked up to do this, unlike 5*s who needed to be duped and you needed to get through the Labyrinth to achieve having many of them at rank 4? You're automatically devaluing that content right out of the box, and basically telling everyone who did 100% it that they are out of luck once people start getting 6*s. Are they going to have signature limits of 400 also? Is this how we control the power spike that is going to be inevitable?
Now it feels like we are going back to the 12.0 fiasco all over again. I thought we learned from this? While there is nothing wrong with changing the game, it is really incredibly odd to continually fail to have provided this type of information upfront. If a rank 1 6* is worth a rank 4 5*, it basically throws a lot of progress out the window for many people.
I dunno how valid the feedback from this event will actually be with the Adrenaline mechanic being disabled. This just seems like an opportunity to test CR yet again and see if we think it's enough to "put up" with. But hey, it's only 6 fights against some rank 4 5*s, so I'll do it? Whatever lessons you do learn, you should actually share with the playerbase under the long-promised and often undelivered upon guise of transparency.
That lack of communication makes this place quite toxic, some of it our own fault. Maybe the forum workers as moderators don't know all the answers and just have to deal with us. Maybe Cav or whoever else should do another post explaining to us how you all as a game team thought this would be a good change. Try to sell us on something for once instead of just saying, "it is what it is".
PS. And there needs to be a 6* Joe Fixit in the initial batch of 6* champs
PSS. And there needs to be an "ignore" function on this forum and a button like the old forum to skip to moderator responses