**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Aspect of Nightmares needs to be fixed.

KerneasKerneas Posts: 3,737 ★★★★★
Seriously, this node is crappy:


1) it should state "attackers degenerate 50% of their MAX hp", because that's what happens when you face that node
2) the node itself requires you to bring champs with over 50% of their max hp, else they die. That is pretty stupid, a bit like the 5.2.5 Mordo, although not nearly as bad. You shouldn't be forced to bring certainly healed champs, especially when the base revives are 40% of max hp and potions have pretty bad value
3) this one is on me probably, but wasn't the node originally "50% of your CURRENT hp"? I think it used to be that way, correct me if I am wrong.

One way or another, I think this node should be looked on. Your opinion?
«1

Comments

  • CrcrcrcCrcrcrc Posts: 7,938 ★★★★★
    I can confirm.
    It really need to be current hp.
  • CrcrcrcCrcrcrc Posts: 7,938 ★★★★★

    No. It’s great as is, and I use it for free healing. Your change would make it worse.

    It ends with no bonus health
  • SpideyFunkoSpideyFunko Posts: 21,798 ★★★★★

    No. It’s great as is, and I use it for free healing. Your change would make it worse.

    wdym free healing you just gain back the health the node made you lose
  • JueVioleGraceJueVioleGrace Posts: 1,424 ★★★★★
    edited January 2021

    No. It’s great as is, and I use it for free healing. Your change would make it worse.

    It's not free healing since you regen everything that you degenerate back. It other words, no health was lost.

    Edit: I'm wrong (kinda)
    It seems if you have the recovery mastery, you end up with more health, which makes sense and is something I didn't even think about
  • JumpthesharkJumptheshark Posts: 242 ★★
    edited January 2021
    With recovery mastery I get free healing each time. With namor, ghost, Luke cage, magik, cmm you can get a lot more, up to 50% max health. I love these nodes, they always help me out.
  • WorknprogressWorknprogress Posts: 7,233 ★★★★★
    Crcrcrc said:

    No. It’s great as is, and I use it for free healing. Your change would make it worse.

    It ends with no bonus health
    It definitely does if you use the right champ. Both CMM and Ghost can basically use that node to get back to full health from 50%
  • CrcrcrcCrcrcrc Posts: 7,938 ★★★★★

    Crcrcrc said:

    No. It’s great as is, and I use it for free healing. Your change would make it worse.

    It ends with no bonus health
    It definitely does if you use the right champ. Both CMM and Ghost can basically use that node to get back to full health from 50%
    I meant for 95% of characters if you don't have recovery
  • CrcrcrcCrcrcrc Posts: 7,938 ★★★★★

    Crcrcrc said:

    Crcrcrc said:

    No. It’s great as is, and I use it for free healing. Your change would make it worse.

    It ends with no bonus health
    It definitely does if you use the right champ. Both CMM and Ghost can basically use that node to get back to full health from 50%
    I meant for 95% of characters if you don't have recovery
    So use the other 5%, go in with over 50%, and/or use recovery. This is one of the last nodes that needs any adjustment
    I'm not saying it needs adjustment, I'm saying it's not the huge benefit you make it out to be. I don't use corvus on long fights, I don't like ghost, and I don't have cmm. So I need a champ above 50% health.
  • SkyLord7000SkyLord7000 Posts: 3,999 ★★★★★
    Any above 50% health character except DDHK should be unaffected or even positively affected by the node. The should add a word to the description but it’s never bothered me before.
  • JueVioleGraceJueVioleGrace Posts: 1,424 ★★★★★
    Ebony_Naw said:

    No. It’s great as is, and I use it for free healing. Your change would make it worse.

    It's not free healing since you regen everything that you degenerate back. It other words, no health was lost.

    Edit: I'm wrong (kinda)
    It seems if you have the recovery mastery, you end up with more health, which makes sense and is something I didn't even think about
    If you have a champ that cannot die, such as corvus, and he is currently below 50% max health, he will still gain 50% health once the timer expires.
    Yeah there's that as well.

    Certainly there are champions that can get around it and take advantage. My comment was under the assumption that the champion starts with an x amount of health that's above 50%, with no other factors at play.

  • Thicco_ModeThicco_Mode Posts: 8,852 ★★★★★
    edited January 2021
    Crcrcrc said:

    No. It’s great as is, and I use it for free healing. Your change would make it worse.

    It ends with no bonus health
    recovery mastery
  • Thicco_ModeThicco_Mode Posts: 8,852 ★★★★★
    HI_guys said:

    They have to clear up a bunch of node description to be Accurate. Didnt they only recently fix the description of Arc overload. That node has been there for ages

    yeah a lot of old nodes need to be updated. they did a good job with the enhanced special and energize nodes
  • EtjamaEtjama Posts: 7,981 ★★★★★
    The one that heals my Corvus to 50% and my CMM an extra 50% in Incursions? I'll take it as is, thanks. 😂

    All it requires is that you have a single champ above 50% health and honestly, you're not ready for Legendary difficulty if you can't meet that requirement in this quest. I'm s one of the easiest side quests we've had in a long time.
Sign In or Register to comment.