**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Aspect of Nightmares needs to be fixed.
Kerneas
Posts: 3,722 ★★★★★
Seriously, this node is crappy:
1) it should state "attackers degenerate 50% of their MAX hp", because that's what happens when you face that node
2) the node itself requires you to bring champs with over 50% of their max hp, else they die. That is pretty stupid, a bit like the 5.2.5 Mordo, although not nearly as bad. You shouldn't be forced to bring certainly healed champs, especially when the base revives are 40% of max hp and potions have pretty bad value
3) this one is on me probably, but wasn't the node originally "50% of your CURRENT hp"? I think it used to be that way, correct me if I am wrong.
One way or another, I think this node should be looked on. Your opinion?
1) it should state "attackers degenerate 50% of their MAX hp", because that's what happens when you face that node
2) the node itself requires you to bring champs with over 50% of their max hp, else they die. That is pretty stupid, a bit like the 5.2.5 Mordo, although not nearly as bad. You shouldn't be forced to bring certainly healed champs, especially when the base revives are 40% of max hp and potions have pretty bad value
3) this one is on me probably, but wasn't the node originally "50% of your CURRENT hp"? I think it used to be that way, correct me if I am wrong.
One way or another, I think this node should be looked on. Your opinion?
9
Comments
It really need to be current hp.
Edit: I'm wrong (kinda)
It seems if you have the recovery mastery, you end up with more health, which makes sense and is something I didn't even think about
Certainly there are champions that can get around it and take advantage. My comment was under the assumption that the champion starts with an x amount of health that's above 50%, with no other factors at play.
All it requires is that you have a single champ above 50% health and honestly, you're not ready for Legendary difficulty if you can't meet that requirement in this quest. I'm s one of the easiest side quests we've had in a long time.