**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
No bleed in skill...
Need heal block/armor break tech...
How great - Cavalier EQ will once again be untouchable for me after I was able to fully explore it the last 3 months... awesome -.-
I would’ve be fine if you bring harder nodes but then beef up the rewards!
Also rewards aren't buffed eventhough nodes are getting harder. I love this logic. At least for the love of God make the t5cc a selector
I will however voice my opinion that Kabam still aren't really tackling the root issue in a way that satisfies the majority of players. Cav difficulty should be difficult for Cav players without being obnoxiously difficult especially if the rewards aren't benefitting them enough to warrant exploring the whole quest. However, Thronebreaker difficulty should be on the horizon and soon. For those that are Thronebreaker, the node changes in Cav Difficulty are only an inconvenience at best, and the rewards really aren't aimed at them anymore. Give people a challenge without it being obnoxious, and give rewards appropriate for the level of difficulty that should be there.
Tech: The key here it seems is to use tech champs with atleast a heal block or armor break. This includes Civil Warrior, Doc Ock, HB, IMIW, Iron Patriot, Punisher 2099, Rocket, Sentinel, Vision AoU, Warlock and Yondu. The pool does seem big here but most of these have heal block and armor break on specials so not the best options but could potentially work. Only time will tell although other champs that have some way to reduce the regen could work.
Cosmic: Armor break is important here, so Air-Walker, Annihilus, Black Bolt, CMM, Corvus, CGR, Cull, Hyperion, King Groot, Medusa, Silver Surfer, Terrax, Venom and Aarkus can all benefit from the node. Additionally, the node doesn't punish other attackers much so they could all work. Not a problem here.
Skill: Falcon, Mole God, Nick and Hit-Monkey can take advantage of the node without a chance to get screwed over I guess. Additionally, Elsa and Massacre can also work. The pool of champs this node benefits isn't much strangely but atleast evade countering is more common these days.
Mutant: Again, mutant benefits the most from this with Apoco, Prof X, both mags, Sunspot, Gambit, Jubilee, Emma, Havok and literally any horseman benefiting from this. Additionally, all other mutants have a chance to work and regen is fairly easy to counter.
Mystic: Nullify heavy champs will work well here with Claire, Doom, Maw, Juggs, Sassy, Jane Foster and the Hood also working. Additionally, any champ with slow can work here although this node is more restrictive than others.
Honestly speaking, the pool of champions benefitting the nodes is bigger than expected and the change in nodes is a refreshing change for endgame players. The only thing is that majority of us wanted a rewards change. Kabam did say about valuing our time investment more though.
Please kabam please buff the rewards.
I dont understand Why are you ignoring this.People want buff rewards.Not the node nerf.
iHulk best option for science node confirmed?
Falcon is also going to be extremely fun. He may not benefit a ton from the nodes, but he is himself a monstrous damage dealer against mix master.
I, personally, like the changes overall. I know it’s not a rewards update which would be cool, but this looks fun and I’ve been real burned out lately. Looking forward to it.
The Current Skill Node isn't limiting at all, any Skill that has Expiring Debuffs (which is practically all of them) gains a Fury Passive when they Expire. Then that's it, no Penalty if your Skill Champion can't apply Debuffs (though even then Everyone has Parry).
rewards not super great but iti is quite fun and easy so im looking forward to this.
take a chill pill folks, enjoy this content.
you can change the nodes all you like but at the end of the day, it doesn’t matter cause the cav eq rewards were outdated the day you introduced it!
From somebody who’s been playing since day one with over 30 5/65 and 7 R3 6*s and a bunch of r2s this content is way to long for these pitiful rewards, straight up.
I’m not asking for a crazy increase here I just want the rewards to reflect the time spent/invested in doing this long content 100%
If I truly believed "everyone" just wanted more rewards, I honestly would probably go looking for a new game. That would be a sign of a playerbase intent on destroying the game they were playing, and I wouldn't want to invest my time in a game with no future.
What I keep telling myself, as an expert denizen of the forums, is the forums don't represent the entirety of the playerbase.
This feels like a "Don't Fix What Isn't Broken" moment for some of these, the Current Skill Node for example is Great for Every Skill Champion because Everyone has Parry on top of any other Debuffs the Champions have on Base but that New Skill Node set is Far too Limiting (which you said you were trying to get Away From) and is Useless if the Enemy doesn't have any Base Evade or when you run into someone with an Immunity to one or more of the Debuffs and you don't have another Correct Debuff or True Strike Champion.