**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
EQ Cosmic Node Problem and How to Fix It
SkyLord7000
Posts: 3,999 ★★★★★
My previous discussion disappeared so this will take it's place
Quick note, I know people want the rewards buffed. I do too. Regardless there are other things wrong with Cav EQ. This is one of them. So this is what my topic will be on.
Since the Cav EQ came out I noticed a flaw with the Cosmic Quest and the Cosmic Grit node. This node essentially makes the champs that can get buffs get extra damage, while leaving the ones that don't in the dust. I've created a new node that would help take the place of the old one. The node is called Cosmic Strength. It reads "Whenever a cosmic attacker would place an Armor Break debuff gain an indefinite Fury buff granting 35% attack. Armor Shattered debuffs grant an additional Fury Buff (two total). Max stacks 10." This would allow more cosmic champions to play in the EQ and allow more diverse Cosmic roster growth.
This tier list shows that over 50% of cosmic champions are either very bad or unusable for the Cosmic Quest in EQ vs what my best guess is to what it would look like with the new node.
https://docs.google.com/spreadsheets/d/1OcQ3Xh2Zv1_uU7cmEyD9cyULIE-_ftEmC-UcZHsPWmw/edit?usp=sharing
Thank you for your time in reading this post.
Quick note, I know people want the rewards buffed. I do too. Regardless there are other things wrong with Cav EQ. This is one of them. So this is what my topic will be on.
Since the Cav EQ came out I noticed a flaw with the Cosmic Quest and the Cosmic Grit node. This node essentially makes the champs that can get buffs get extra damage, while leaving the ones that don't in the dust. I've created a new node that would help take the place of the old one. The node is called Cosmic Strength. It reads "Whenever a cosmic attacker would place an Armor Break debuff gain an indefinite Fury buff granting 35% attack. Armor Shattered debuffs grant an additional Fury Buff (two total). Max stacks 10." This would allow more cosmic champions to play in the EQ and allow more diverse Cosmic roster growth.
This tier list shows that over 50% of cosmic champions are either very bad or unusable for the Cosmic Quest in EQ vs what my best guess is to what it would look like with the new node.
https://docs.google.com/spreadsheets/d/1OcQ3Xh2Zv1_uU7cmEyD9cyULIE-_ftEmC-UcZHsPWmw/edit?usp=sharing
Thank you for your time in reading this post.
Post edited by Kabam Ahab on
3
Comments
The cosmic class is mainly known for the use of Buffs. Almost every, if not every cosmic champion is able to trigger buffs by it's base.
The node is fine as it is
I’m not saying he’s the best, but you’re asking for changes to one of the least problematic CavEQ nodes while saying some champs that are perfectly viable (if a bit slow) are unusable.
I cleared 2 paths just with CGR.. if you have trouble getting buffs.. Use Medusa+Black bolt, CGR+GR..
I agree to this extent, and it applies to science/diss track too. Don’t do full damage reductions. Period. Those can’t be overcome with skill. 5.3 is a perfect example...for a developing roster, it sucks to endure the nerf, but you have a choice. Diss track and buffed up are nearly full barriers to entry for many.
If you’re really desperate
Bringing Heimdall and 2 synergies allows for you to gain a permanent fury and precision buff
One dex and you’ve got an aptitude buff and then champs that don’t get buffs are fighting normally