**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Kabam cant try to make them special treatment, and ignore everybody opinion else outside them
Much more base player demand increased rewards
Dont defend they stupid move dude
No matter what they do it's just a bunch of whiny people moaning about stuff. People said the rewards weren't worth the time. They made it much faster. Still all you hear is "but but but the rewards".
This stuff is mind numbingly easy and boring guys. The constant crying about everything is really old.
Gathering rewards is important, but if that’s a players’ end goal, then they will get disenchanted as they progress because it simply takes more time to design a game than to play through it.
Also, Kabam didn’t make it more difficult. They just changed the nodes to make it more interesting. The old ones were getting boring.
You’re acting like falcon isn’t viable anywhere else in the game.
He sort of worked (albeit very slowly) for the current set of CavEQ nodes.
He will work for the next set of CavEQ nodes.
He has many uses throughout act 6 and 7 exploration.
So tell me more about why a versatile champ such as falcon will be useless when the nodes change again?
T1A? They come in truckloads nowadays.
This is why I think cav should be tuned to be inclusive allowing cav players to build up rosters as they transition to endgame players in readiness for niche stuff in act 6 exploration and future variants, and then having thronebreaker difficulty on a monthly basis with higher level rewards and the similar niche nodes to fit the depth of roster endgame players have, as well as higher health and just difficult champions to provide a monthly endgame level challenge for the highest level rewards in game such a 25% T5cc selector for 100% or some such.
finally have this difficulty as breaker of thrones as in for act 6 completion but not r3 6* so that late cav players have better access to t5cc and could perhaps do initial completion of this endgame challenge with some item use to get a say 10% selector and help build them towards eventually becoming throne-breaker