**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
15.0 Alliance Wars Update Discussion Thread
This discussion has been closed.
Comments
Damn good idea, we going to try that... btw we don’t even chat anymore in warroom. Used to be a fun chat to talk with the opponent about how easy or tough their defense was, share placement strategies and sometimes some fun trash talk during close wars. Damn, we miss having fun in AW.
#boringAW #fixAW
There should be a penalty if both groups 100% but one does it by dying less times, not sure how that doesn't make sense.
Right now the 'penalty' with all else being equal is defender rating which is as far from skill as you can get.
Maybe there is a better metric for skill than kills but I haven't heard it in this 100+ page thread. Surely you can't argue that rating is a better metric of skill than defender kills.
Now that just proves you really don't have a coherent thought, of course the amount you die is directly proportional to your skill. Burning your items is a direct indication of level of skill because you can't beat the champs in front of you without dying. Kills is ABSOLUTELY an offensive and defensive measure.
Right now the nodes aren't anywhere hard enough to make diversity credible right now, aw is a cake walk almost any alliance will always 100% it so skill is the measure not a set up measure just as what's deciding now.
If you don't have a credible team then you loose defensively or offensively because you can't die less or kill more! It's very simple and your circular discussions stop there as only noise is what you will be making from this point onwards.
Our most recent loss was today. We only had 29participants because someone left the Alliance. We lost by 300 points which was defender rating and defenders placed. We had 78 defender kills to their 34 defender kills but with 1 less participant we auto lose.
I don’t even want to talk about how stupid diversity is.
We have multiple LoL killers, a lot of very skilled players, finished top 500 in Alliance Quest, yet we lose wars to extremely weak alliances. It’s dumb.
What I said is that Defender Kills are not necessary for skill. There are other ways to add more difficulty. It's the fact that it's a penalty for dying and trying that is the issue. People shouldn't be penalized at the cost of the War for KO'ing and making a continued effort to finish the Map. They could add more difficulty to the Map. They could add Bonus Points to those that finish without dying for that matter, if they wanted to reward that aspect. It's not necessary to make it a penalty.
I don't agree that skill requires penalizing the Offense for trying. That's exactly what it is. It's limiting the Offensive effort through penalty of death. That's not at all skill to me. That's a trap.
That "trap" is called defense. It's a normal aspect of war, offense is your attack, defense is your "trap". And technically, no one was ever penalized for trying and dying, the other alliance was awarded points towards helping his team win the competitive war.
And @GroundedWisdom adding points for ppl that don't die is the same difference as defender kills. Still the more skilled players (the ppl who died the least) get more points. Half the stuff you say makes no sense at all
Ypu want to know why ppl should lose points for dieing? Because it's a WAR!!! you're fight other players in a battle. This isn't a quest or aq.
Again it's a War!!!!
@Kabam Miike
Speaking of a war! The fun is in the competition, the adrenaline rush, the difficulty, the teamwork, the strategy. Kabam can't force champs on us that don't fit that criteria and that's what they are doing. This is why war is no longer fun. There's no sense of urgency, no ability to set up a war with the champs we want with diversity points.
Of course in order to win wars we are force to place them to max out diveristy, we are forced to 100% the map because our opponents will do the same. So our only option is to how that our defender rating is higher and that we ranked up all our diverse champs. U know the ones that we have NO use for outside of this one catagory of the game.
How about this. Diversity should apply to kabam as well. If u place a champ in chapter quest than that champ cannot be place in the same chapter.
The previous AW system had only one flaw and it was Mystic Dispersion and the way it interacts with dexterity. That was the only thing you will find in old forum posts players complaining about and asking for a change. Other than that, players loved AW.
It just blows my mind that instead of making a simple change Kabam decides to completely change AW scoring system and mess up the whole mode. Who’s idea was this??? Was this mode beta tested prior to the release??? Thought new changes like these were going to be beta tested to prevent another v12 debacle smh
The difference is one encourages people to play instead of penalizing their efforts.
Just want to mention that reports from NYC seem to imply that there is a large change being worked on. Also they are to imply that everyone on the front lines of Kabam is aware of the fundamental issues with AW. I agree with you completely, why not just come out and say it and save a lot of grief? Well, I don't know but since it's Kabam I'm willing to believe they are working on an overhaul and just decided not to communicate that.
Considering one of the main complaints is that the Map is too easy, I doubt that's the issue. Spending has always been an option. People were spending in the old system. Effort is exactly what it is. If people choose to, or need to use Resources, that shouldn't be a penalty either. They've been doing it all along. The difference is if you die, you have a penalty. Which means they were spending for less chance to Win.
What you call "penalty" we all refer to as an intelligent decision to rank up certain champs for their effectiveness. They didn't take points away for dying in the old system anyway so not sure why you're referring to it as a penalty.
Penalty is exactly what it is. You fight, you die, you lose Points for dying.
Yes. It's a fighting game. Losing fights should be bad.
It’s not penalty, that’s not what the word means exactly, it’s a little misguiding.
I'm not getting into semantics. Handicap is exactly what it creates. With the metrics as high as they were, it made a cumulative nail in the coffin. The Defender Kills amounted to a defining metric for Wars. When you have to limit your participation in Offense based on a metric that penalizes you for trying, that's not strategy or skill. That's a constraint. For the team who is accumulating the Defender Kills, I'm sure that's lucrative. However, to the team trying to gain Exploration and have a chance, that creates a perpetually degenerating situation. The more they try, the more they dig their own grave. The point of Wars is to make an effort to gain the most Points. Not to have to gauge whether to make an effort for it and sacrifice trying to finish the Map because dying costs Points. Trying and failing is one thing. Being docked for trying is another.
Surely this is just trolling.
***sigh***
We all know this is wrong. A simple reply would be nice. I don't mean "changes are coming".
I mean specifics and a real apology
A few people who went to comic con an spoke to them have said they know they screwed the pooch an are working on a big fix, it's just extremely frustrating that they are not communicating any of this to us. We've lost some great members from our alliance an so many other alliance's have also lost great player an friends. Hopefully they issue an announcement once aw is down for maintenance on what they plan to do about it going forward