**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
*correction, you get the final Milestone in about 27 and that leaves a margin of at least 5 for error
Plus, I am genuinely amazed that people are calling this event "convoluted." I always thought I was a fairly smart person, but if this event was confusing I have an IQ of fifty thousand.
Every card takes 30 stamps to fill. The maximum number of stamps you can get doing the hardest event is 3 per ticket. You get 32 tickets. So that's 96 stamps. That's enough to fill three cards. There's only two of each difficulty card (one in the first two weeks, one in the second) so if you choose to shoot for the max rewards you have to fill two cards of your chosen difficulty and one card of a lower difficulty. You do that by doing ten runs in the first two weeks, then ten more in the next two weeks, then ten more of the lower difficulty. That's 90 stamps with 2 extra.
If on top of that you also want to shoot for the Cavalier objective, then you have to get 80 Legendary stamps. So that's 10 runs of Legendary, plus another 10 runs of Legendary (which fills both Legendary cards), plus 7 more runs to reach 81 Legendary stamps. You now have five stamps left, which is enough to fill half of the Epic card (15 stamps).
*This* is what qualifies for a complicated and convoluted event in a mobile game? This is a problem that would not have stumped me in the second grade.
I can understand people making slip ups. Losing track of which run they were on and doing one too many Legendary because they zoned out. But mistakes are a part of games. I accidentally miss parries and die sometimes. I don't think I should get a do-over on the fight because everyone makes mistakes, because that would trivialize the game. If we trivialize extremely simple game mechanics like "count tokens" and "enter the right map" then it makes those mechanics pointless, because those are the rock bottom easiest ones that can exist, and the game becomes a lot more boring because we can't do anything that might require a moment's thought.
This was overly complicated, for no reason at all. I get it was to keep with the "thematic" of Arcade. But the quest itself had zero arcade feeling imo. On the contrary, it was one of the most repetitive and boring side quests for me. If there was no T5c at the end of it I'd have given up half way thru.
Decent rewards on the shards side.
^^ Good job there.
Take those tokens and run whichever quest you want–you're still going to get the full rewards that you were meant to get (provided you played the same difficulty as the objective).
However, what you're talking about, it being "convoluted", are the extra rewards. People were not confused about the intended rewards, they were confused about how to use tokens in a way that would maximize payout. It's not Kabam's fault for not making it easier to get rewards that were not quote-on-quote "intended".
You get your card, then pick a difficulty to target. Play whatever quest you want, just make sure it's the same difficulty. Bam, you get your intended rewards. You literally could've run any quest.
16*2=32. That's enough for 1 objective. You do that again the 3rd week and you get your full rewards.
I don't see how that's convoluted at all.
One accidental legendary click one time shouldn't exclude me from 2k 6 star shards, that is not good game design.
I'll take that bet.
I recall in the first days before and during launch there were multiple threads explaining how to get the max rewards. If it truly was confusing, you would have logged onto the forums and seen those threads or at least the announcement that said where the stamps were. It was you blindly going into the SQ without bothering to figure out what you should have done, and you got burned for it.
Just saying, this event is super repetitive and boring. This makes it easier for people to miclick, and with rewards as good as these you can be sure people will be salty.
Like I am right now, thanks for coming to my ted talk.