**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
They Killed YellowJacket
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Comments
I’m SpideyFunko, signing off.
Both She Hulk and Spidergwen list their slows as a highlighted strength of the champion, and during the beta this was emphasized as a focus of the update. It was even emphasized in the beta survey. But Yellowjacket doesn't list slows as a primary strength of the redesign. It lists healing reversal and power sting damage as the primary intended strengths of the redesign. Slow is an extra ability that has a cost to use (in charges) and it has a slightly shorter duration. This distinguishes it from champions that focus more on slows, and it prevents Yellowjacket from superceding the champions explicitly designed to be good at slows on top of his other abilities.
If it did work on All Debuffs that'd actually be Pretty OP, for example in Incursions he would Boost those already Very Potent Incinerate and Shock Debuff you get from those 2 Hacks.
There's also the Mr Fantastic Pre Fight Debuffs that can be used anywhere, he would double those for Instant Regen and Power Gain Effect Reversal when put on top of his Base Reductions/Reduced Defensive Combat Power Rate/Increase Even More Potency of Damage Over Time Effects on the Enemy and Reduce More Potency of Damage Over Time Debuffs on you.
You could have just left it at "Why didn't Grounded start with that" which was a very valid point...