**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
(Sorry to cut in bro Wnp)
(I cleared the map with NF. No issues)
(Side note: He’s worth the gem and resources to R5 even without that Mole Man triggering your outrage lol.)
Some specific thoughts on each class...
Science: I don't hate this one as it's fairly easy to use almost any champ in the class for, but it also seems needlessly complicated. At the very least, get rid of Weak in the Knees as the only purpose I can think of for this being present is to make Torch less OP and it doesn't even do that.
Tech: A huge improvement over the last one. Plenty of good tech champs that can access armor break/heal block, and the node combination allows for rapid ramp up. Actually chose a team with multiple tech champs this month, as opposed to previously just taking Warlock and few champs from other classes - though Warlock is still amazing and made the cut again.
Cosmic: The last set was really just a Hyperion showcase, and nobody else really mattered if you had him. The new set allows for many more champs to shine and I much prefer it. Seeing my R5 Aarkus who has mostly lived on defence since being ranked up doing some big numbers almost brought a tear to my eye.
Skill: This one I'm somewhat ambivalent about. I don't hate it, but also it's... Not overly fun with most of the champions who can benefit from it? A few are great but too many champs need you to build to a certain special to start being able to shut down the evade/build furies and this makes a lot of the fights slow. My biggest gripe is Stealth Spidey (who has zero damaging debuffs so was useless for the last global), is still useless for this evade-based global despite being the only champ in the class with access to Slow. I demand justice for Night Monkey.
Mutant: Glad to see the back of a whole quest each month of Biohazard if for no other reason than I'd get bored in the last one and forget about the node half way down a path and hit into block and poison myself. The new set of nodes is perfectly OK.
Mystic: My biggest issue with the new set is the same as it was when the last set was changed to only count actual Nullifies instead of the various other ways Mystic champs can control buffs. The first couple of months of Cavalier EQ Mystic was my favourite chapter as almost any champ could come in and crush it due to the "broken" interaction with Personal Space. It's basically been the Doom & Claire show since it was changed and seems like it still will be. Whilst every champ can at least access the temporary prowess, the numbers of champs who can convert them regularly is much smaller, and the number of champs who can easily stack the prowesses is smaller again. If buffs falling off/being prevented came back into the global in some way, I'd be much happier.
So if the average player is going into a fight and losing half their health to a dumb node. Something should change, even so slightly. Then we have constructive feedback and not just “it’s fine, I sucked tonight”.
That’s all buddy, I’m not shooting you down or giving you a hard time. I really don’t care about you, just the outcome of the video.
Requiring a nullify specifically eliminates a lot of options to bank the prowess. Not many champs have readily available ways to nullify an unstoppable buff while they're also stun immune. It just feels like purposely slowing you down.
You're either having to hold specific specials until the unstoppable is up, take block damage to make contact, or just give up on banking the prowess permanently and use staggers which don't benefit you at all
I haven't gone into chapter 2 of Cav EQ yet, but I already stated that the Science quest needs more chance at getting poisoned, and the tech quest seems to be working pretty well. I wouldn't even say the Science one is horrible, but it is definitely more time consuming than the disstrack version, even if more champs are available to be used.
I didn't use Doom much after the first time the unstoppable proced and broke stun/combo even with a stagger up. Couldn't be bothered to start messing with rotations so just used Sorcerer mostly and Sym occasionally