**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
A new application of root technology?
Hammerbro_64
Posts: 7,463 ★★★★★
I just had this thought. They aren’t exactly root but could function similarly. Two nodes:
Slip N Slide: the attacker’s dodges carry them to the back of the screen.
Hopscotch: the attacker’s dash attacks travel the same distance as their dashbacks.
So as the game currently functions, dash attacks travel until you make contact with the opponent, and dashbacks go a set amount. These nodes flip an aspect of those two.
Short post but I thought it might be interesting to see
Slip N Slide: the attacker’s dodges carry them to the back of the screen.
Hopscotch: the attacker’s dash attacks travel the same distance as their dashbacks.
So as the game currently functions, dash attacks travel until you make contact with the opponent, and dashbacks go a set amount. These nodes flip an aspect of those two.
Short post but I thought it might be interesting to see
Post edited by Kabam Ahab on
7
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