**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Example. Red Hulk can’t do it UNLESS you are running resonate. That DOES NOT make for an easier node.
Doing the node with the weakness on does not mean you CAN do it. Since the precept is to do it “faster”
Now. To your reply. It’s very simple...
“A. Use a science champ that can inflict a non-damaging debuff.
B. If not poison immune, parry/dex to remove it”
My answer to that is:
“Inflict a debuff”
DONE. Can you really not see how that is VASTLY less complicated than what the node is today ?
If not then you’re purposely being contrary. It’s pretty clear.
“It seems that anything that is remotely an inconvenience is complained about”
When they advocate a “faster clear” yes. I absolutely complain about it. Because it just doesn’t make for a faster clear.
How many more champs will be included in your “answer”? Off the top of my head, that’s just Abom and HT, which isn’t much. So.... are you just mad that you can’t use your HT? Lol
With regards to “faster clear”, I found myself ramping up faster in the tech/mutant/skill/cosmic nodes compared to before. Science was slower, which is why I proposed to increase the poison proc chance to 30-40%.
I’ve not done mystic yet since I’m contemplating whether to get the exploration deal.
So yeah, with regards to tech/mutant/skill/cosmic, Kabam definitely hit the mark on them. To me, it seems that you’re just complaining for the sake of it due to the nodes changing.
The skill and mutant chapter are just trash. other ones are manageable to same.
"As a reminder: The new Cavalier Event Quest difficulty will be available to those that have achieved the Cavalier title, but that does not mean that once you reach the Cavalier title, exploring, or even completing it will be a breeze.
We are building an easy path in each Quest so that any Cavalier player can attempt to obtain the completion rewards without a super-wide roster. The completion rewards will help you develop your roster, helping you rank up your 5-Stars Champions up to Rank 5.
Once your roster is more expansive and your skills sharper, you’ll be able to challenge yourself by attempting the exploration. Exploring the Cavalier difficulty would require either a fair amount of skill, a wide range of ranked-up Champions, or a lot of power!"
(emphasis mine)
Also:
"The rewards distribution for Cavalier Difficulty is drastically different from other Event Quest difficulties. There are no Act Completion rewards. Instead, the rewards for Chapter completion and exploration are the focus.
This way, Summoners that cannot complete or explore the entire Event Quest should focus on exploring only one chapter at a time. We’ve also placed many rewards on paths, so those who are having trouble with the increased difficulty can target and strive for the rewards they need most.
Exploration is still where the best Rewards will be found, and Summoners should focus on exploring one Chapter, over Completing the entire Event Quest, if they find the Quest too difficult."
(emphasis mine again)
Cavalier difficulty tier was intended to be something that most Cavalier players could probably complete, but would take either significant skill or significantly wide roster or both to explore, and the explicit intent was for lower Cavalier players to be able to do some of it, while working their way up to eventually doing all of it.
I like the previous cosmic mode and the skill is basically worse from we do we get all those shock dealers, in skill bleed is the basic skill function this is not acceptable at all.
I’ve got so many t5b and t2a expiring in overflow that I can’t even afford to use the iso/t4cc on 4*’s
Because that is WAY less complicated and efficient lol certainly faster...
I was clearly only talking about science. Never complained about any other class.
If you couldn’t be bothered to read that, then that’s your fault.
But hey. Feel free to keep droning on instead of actually reading.
Increasing the poison is a good idea. I still think the node forcing us to depend on the AI is not good.
So, if we can get an increased chance of Posion and add a better way to remove it (like simply dashing back or maybe hitting the opponent or it’s block, idk) so that we don’t depend on the opponent.
Change is a broken bone but redundancy is killer.
Change is good but this type of change sucks these changes are not good not everyone has ranked up every champ to r5 or r4 the current rank ups are in line with the previous cavalier questing but these changes completely nullifies those rank ups and gotta do again which ain’t that easy for us unlike the top tier players so that’s what kabam should keep in mind before changing too much not about the top 1% but the rest (at least 50%)
Good reward are what always drive players to find excitement in the content. If it feels like the pay out is so-so then you’re just driving more & more players into burnout territory and eventual retirement. To put it in terms you understand...you’ll have less people spending money on your game if you don’t stop being so stingy with Cav EQ rewards. ; )