**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
“Caution light sensitivity” discussion
This discussion has been closed.
Comments
I highly doubt that Kabam want their game to give folks migraines, otherwise the dwindling playerbase is just going to to dwindle even further. So as much as we all love to debate Kabam's fav puppet let's just assume Kabam would NOT want their players to experience any of this and will do anything possible to avoid it going forward.
My solution is to put a visual timer on all sp3 animations somewhere on the screen along with a skip button. You still have to wait out the time but can avoid the animations easily. This doesnt even come close to fixing all the lighting issues with someone like Psycho-man. That's something Kabam need to adjust as developers making characters. It will be a solution to all sp3 animations going forward though, including some problematic ones that currently exist.
I firmly believe that there are way more people experiencing little things like headaches then there are people going into seizures. All of it is really bad for the game.
On topic, I welcome the announcement by Kabam, but I hope they follow it up with action. I've just completed 100% Cav EQ, and Psycho Man's regular animations are most certainly an issue.
It's the "strobe" effect, that's the flashing sequence that can trigger migraines, which I'm particularly partial to. This can be fixed without ruining other people's enjoyment. There's no need for a strobe effect on that floating pyramid thing he has, other effects can be used.
This is nothing new. TV programs announce when scenes contain flash photography, but in-game animations can be designed in a more inclusive way.
I don't think this issue is as "niche" as people may think. Epilepsy may constitute a small percentage of MCOC players, but migraines and eye strain will be affecting a great many more, some without realising it.
also, out of hundreds of champs, very few champs that fit this criteria so adjusting these and avoiding these effects in the future would not affect your enjoyment in the game. we’ve all played for how many years now before these effects were introduced and the visual effects over the years were still amazing
But a good company would actually take the next step to put in a setting for players to minimize the impact. Then, those that like the flashes can keep them, and those that don't (or medically can't) can disable them.
Dude looks like pickle rick anyway. Could care less if had less strobes, but do care that people playing the game could have seizures, migraines, headaches, eye strain and the monthly event requires playing him so many times. There are flashes all over this game, but he is pretty overboard. Some tweaks wouldn't kill him either, we get new moves on character updates as it is (DDHK, Colossus, etc). They didn't get broken by changing their animations, neither will Pickle Rick.
So now that they have been made aware of something (which they maybe weren’t before, because as you say they aren’t physicians), but now that they are, you still don’t want them to actually do anything about it ?
(Warning Label is insufficient, as there are new people first discovering the game every day, who will not have seen this “once-only” in-game Mail Msg, unless they forever plan on having this Mail being sent out to every new player as they first start playing the game. And the App Store doesn’t list any such seizure-warning, so no way for people to know in advance of first downloading it).
How many hundreds of other champs are in the game that DON'T have such flashing-intensive graphics ? Was the game totally unplayable and unenjoyable (lagging/crashing aside) before this one new champ came along (only 5+ years in) ?
**And let’s talk about how these intense graphics are probably a big reason why there are so many other threads being made about CRASHING during his SP1. (A lot more crashing than what happens otherwise).
So even if you don't care for them to keep the game playable by seizure-prone players, they should also change it in order to help out the Crashing because of the intense graphics.
I’m not trying to take anything away from anyone. I just think that this situation is tough. However I think the solution I put above has some sort of fairness to both parties. That way players without epilepsy can enjoy the full experience of the game, and those who have epilepsy receive a warning and a note about there being a way to reduce those graphics to cater for them. I think Kabam flat out reducing it for everyone takes away from a lot of the community in terms of viewing the graphics, and doing nothing is kinda ignoring the community with epilepsy. I think having a warning and an option is sufficient enough for both. But that’s just my opinion.
I agree with points from both sides of the argument. There isn't a reason why people should suffer lower overall quality of visual gameplay because a minority experiences discomfort. On the other hand, people who are affected by flashing lights should have the option to turn them off for their safety.
I'm no visual effects expert, but altering lighting wouldn't be a huge change, would it?
With Visual Effects off, there would be no stage effects, background movement, projectile/attack lighting, and no animations while stationary (meaning no switching of Psycho Man's control box while blocking, no flame effects on Torch).
Visual Effects on would just be the gameplay we have now.